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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (follow)
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* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-4/+1
* MergedJohn Hurliman2010-09-121-1/+1
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| * Formatting cleanup.Jeff Ames2010-09-121-1/+1
* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-1/+1
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
* If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-071-0/+3
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-2/+1
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-1/+4
* refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)2010-08-251-2/+64
* Restore lines that have been removed due to previous merge conflict.Diva Canto2010-07-201-2/+6
* Remove a merge artefactMelanie2010-07-201-4/+0
* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-5/+5
* Relaxed the ultra-conservative lock on m_items. Needs testing under linux and...Diva Canto2010-07-201-219/+188
* Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ...Diva Canto2010-07-191-1/+0
* re-add the sleep lost in the revert.Melanie2010-07-191-0/+2
* Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"Melanie2010-07-191-12/+10
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-1/+0
* Revert "stop exceptions in setting and getting state from propogating since t...Justin Clark-Casey (justincc)2010-06-291-31/+8
* stop exceptions in setting and getting state from propogating since they aren...Justin Clark-Casey (justincc)2010-06-291-8/+31
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
* Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie2010-06-121-1/+1
* Fix a bug in owner change notificationMelanie2010-05-031-1/+3
* Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie2010-05-031-3/+4
* Fix build break.Melanie2010-04-271-17/+17
* Add a parameter to prim inventory update to prevent event firingMelanie2010-04-271-18/+25
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-29/+48
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| * Make script asset fetches synchronous. Script instantiation synchronizationMelanie2010-04-191-28/+24
| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+24
* | Make the "notecard saved" text appear in the saver rather than the notecard o...Justin Clark-Casey (justincc)2010-04-191-10/+0
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* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-051-1/+9
* move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules...Justin Clark-Casey (justincc)2010-03-041-1/+0
* Merge branch 'master' into presence-refactorMelanie2010-02-221-3/+3
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| * Formatting cleanup.Jeff Ames2010-02-151-3/+3
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-92/+173
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| * minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-031-2/+0
| * improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)2010-01-291-85/+133
| * Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-1/+25
| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-5/+16
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
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* Add a data path for error messagesroot2009-12-221-0/+22
* When a script has been loaded, remove it's state entry, so recompilingMelanie2009-12-211-0/+1
* Script State Fix: Part 2Melanie2009-12-211-7/+48
* Add position and region of prim items with missing assets in log reportsJustin Clark-Casey (justincc)2009-12-021-10/+15
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-25/+0
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-30/+0
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-201-10/+16
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
* Formatting cleanup.Jeff Ames2009-08-091-1/+1
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+25