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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPartInventory.cs
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Author
Files
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2012-02-02
Improve reliability of script state saving by covering various saving
Melanie
1
-10
/
+16
2012-02-02
Improve reliability of script state saving by covering various saving
Melanie
1
-9
/
+15
2011-11-25
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-11-22
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-05
Remove backup optimization that was causing prim contents to poof
Melanie
1
-3
/
+8
2011-10-25
Fix a missing locking call
Melanie
1
-0
/
+1
2011-09-15
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-15
Only bother to create an inventory xfer file if there are any items in a prim...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-09-15
Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-15
If a prim inventory becomes empty through deletion, send an empty xfer file n...
Justin Clark-Casey (justincc)
1
-20
/
+43
2011-09-13
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-09-01
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-08-27
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-30
Set the attachment data on scripted rez to allow toasters to work.
Melanie
1
-0
/
+3
2011-04-28
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-04-01
A stab at making CHANGED_OWNER work
Melanie
1
-5
/
+5
2011-04-01
A stab at making CHANGED_OWNER work
Melanie
1
-5
/
+5
2011-03-10
For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
1
-2
/
+6
2011-01-24
Fix script data not being reset as it should be
Melanie
1
-0
/
+4
2011-01-24
Fix script data not being reset as it should be
Melanie
1
-0
/
+4
2011-01-18
minor: resolve some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-01-14
Fix slam bits being lost when editing perms in prim inventory
Melanie
1
-1
/
+0
2011-01-14
Fix slam bits being lost when editing perms in prim inventory
Melanie
1
-1
/
+0
2011-01-12
Fix direct item give permissions
Melanie
1
-6
/
+16
2011-01-12
Partial permissions fix for boxed items.
Melanie
1
-0
/
+7
2011-01-12
Fix god mode perms adjustment
Melanie
1
-0
/
+2
2011-01-12
Fix direct item give permissions
Melanie
1
-6
/
+16
2011-01-10
Partial permissions fix for boxed items.
Melanie
1
-10
/
+8
2011-01-08
Preserve the script running flag when copying an object.
Melanie
1
-0
/
+34
2011-01-08
Fix a couple of security issues
Melanie
1
-3
/
+9
2011-01-06
Fix god mode perms adjustment
Melanie
1
-0
/
+2
2010-12-24
One more pass at object inventory. This time, fix SceneObjectPartInventory so...
Diva Canto
1
-68
/
+68
2010-12-22
Fix up some locking issues in task inventory. Don't use any prior versions in...
Melanie
1
-0
/
+2
2010-12-21
What is the point of using different types to express the same damn thing?
Melanie
1
-1
/
+1
2010-12-21
Another good catch. Update file name serial.
Melanie
1
-0
/
+1
2010-12-21
Added a missed return. Thanks diva!
Melanie
1
-0
/
+1
2010-12-21
Fix up merge artifacts
Melanie
1
-10
/
+1
2010-12-21
Make prim inventories a bit more sane
Melanie
1
-41
/
+33
2010-12-21
Restore CM loking after core extract
Melanie
1
-65
/
+64
2010-12-21
Make prim inventories a bit more sane
Melanie
1
-43
/
+33
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-19
/
+21
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-17
/
+20
2010-09-28
Lock the iteration over the inventory items when saving script states
Melanie
1
-0
/
+2
2010-09-27
Fix build break
Melanie
1
-37
/
+38
2010-09-27
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
1
-3
/
+11
2010-09-24
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
1
-1
/
+8
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-4
/
+1
2010-09-17
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
1
-22
/
+21
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+28
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+28
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