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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (unfollow)
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2010-09-27Fix build breakMelanie1-37/+38
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-4/+1
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+28
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)1-0/+3
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+1
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-1/+4
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)1-2/+64
2010-07-20Restore lines that have been removed due to previous merge conflict.Diva Canto1-2/+6
2010-07-20Remove a merge artefactMelanie1-4/+0
2010-07-20Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker1-5/+5
2010-07-20Relaxed the ultra-conservative lock on m_items. Needs testing under linux and...Diva Canto1-219/+188
2010-07-19Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ...Diva Canto1-1/+0
2010-07-19re-add the sleep lost in the revert.Melanie1-0/+2
2010-07-19Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"Melanie1-12/+10
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-1/+0
2010-06-29Revert "stop exceptions in setting and getting state from propogating since t...Justin Clark-Casey (justincc)1-31/+8
2010-06-29stop exceptions in setting and getting state from propogating since they aren...Justin Clark-Casey (justincc)1-8/+31
2010-06-23Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie1-10/+12
2010-06-12Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie1-1/+1
2010-05-03Fix a bug in owner change notificationMelanie1-1/+3
2010-05-03Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie1-3/+4
2010-04-27Fix build break.Melanie1-17/+17
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-18/+25
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard o...Justin Clark-Casey (justincc)1-10/+0
2010-04-19Make script asset fetches synchronous. Script instantiation synchronizationMelanie1-28/+24
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-1/+24
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)1-1/+9
2010-03-04move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules...Justin Clark-Casey (justincc)1-1/+0
2010-02-15Formatting cleanup.Jeff Ames1-3/+3
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)1-2/+0
2010-01-29improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-85/+133
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-1/+25
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-5/+16
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+0
2009-12-22Add a data path for error messagesroot1-0/+22
2009-12-21When a script has been loaded, remove it's state entry, so recompilingMelanie1-0/+1
2009-12-21Script State Fix: Part 2Melanie1-7/+48
2009-12-02Add position and region of prim items with missing assets in log reportsJustin Clark-Casey (justincc)1-10/+15
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-25/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-30/+0
2009-10-20* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman1-10/+16
2009-10-01Formatting cleanup.Jeff Ames1-2/+2
2009-08-09Formatting cleanup.Jeff Ames1-1/+1
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+25