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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (unfollow)
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2012-02-07Add a regression test to compile and start a script. Remove Path.GetDirector...Justin Clark-Casey (justincc)1-8/+4
2012-02-02Improve reliability of script state saving by covering various savingMelanie1-10/+16
2012-02-02Improve reliability of script state saving by covering various savingMelanie1-9/+15
2011-11-25Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)1-2/+2
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)1-5/+5
2011-11-05Remove backup optimization that was causing prim contents to poofMelanie1-3/+8
2011-10-25Fix a missing locking callMelanie1-0/+1
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)1-1/+1
2011-09-15Only bother to create an inventory xfer file if there are any items in a prim...Justin Clark-Casey (justincc)1-2/+2
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)1-1/+1
2011-09-15If a prim inventory becomes empty through deletion, send an empty xfer file n...Justin Clark-Casey (justincc)1-20/+43
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-0/+5
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-4/+6
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-1/+1
2011-04-30Set the attachment data on scripted rez to allow toasters to work.Melanie1-0/+3
2011-04-28Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)1-2/+5
2011-04-01A stab at making CHANGED_OWNER workMelanie1-5/+5
2011-04-01A stab at making CHANGED_OWNER workMelanie1-5/+5
2011-03-10For objects loaded from an IAR, make sure the CreatorID points towards the OS...Justin Clark-Casey (justincc)1-2/+6
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-12Fix direct item give permissionsMelanie1-6/+16
2011-01-12Partial permissions fix for boxed items.Melanie1-0/+7
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2011-01-12Fix direct item give permissionsMelanie1-6/+16
2011-01-10Partial permissions fix for boxed items.Melanie1-10/+8
2011-01-08Preserve the script running flag when copying an object.Melanie1-0/+34
2011-01-08Fix a couple of security issuesMelanie1-3/+9
2011-01-06Fix god mode perms adjustmentMelanie1-0/+2
2010-12-24One more pass at object inventory. This time, fix SceneObjectPartInventory so...Diva Canto1-68/+68
2010-12-22Fix up some locking issues in task inventory. Don't use any prior versions in...Melanie1-0/+2
2010-12-21What is the point of using different types to express the same damn thing?Melanie1-1/+1
2010-12-21Another good catch. Update file name serial.Melanie1-0/+1
2010-12-21Added a missed return. Thanks diva!Melanie1-0/+1
2010-12-21Fix up merge artifactsMelanie1-10/+1
2010-12-21Make prim inventories a bit more saneMelanie1-41/+33
2010-12-21Restore CM loking after core extractMelanie1-65/+64
2010-12-21Make prim inventories a bit more saneMelanie1-43/+33
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-19/+21
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-17/+20
2010-09-28Lock the iteration over the inventory items when saving script statesMelanie1-0/+2
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
2010-09-24if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-1/+8
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-4/+1
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+28