| Commit message (Collapse) | Author | Age | Files | Lines |
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values could be returned if the sit orientation was changed whilst the property was being fetched.
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than one that could change whilst the method is being executed.
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could occur if the sit target position changed whilst the property was fetched
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old OffsetPosition rather than one which may vary if it simultaneously changes.
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GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
No need to create new Vector3s since these are structs.
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works. Setting perms for prims also works but they don't propagate correctly yet.
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
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scripts in attachments.
This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
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with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
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this is being done lazily
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This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
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default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
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from the physical scene. Invocations added in SceneObjectPart.
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to work with the new params. Not actually plumbed just yet.
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This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
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Addition of entries to PhysicsActor and setting code in SceneObjectPart.
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Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
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use deep copy for DynAttrs.
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from it
This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
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working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
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routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
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rather than just saying it happened.
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As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
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Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
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more helpfully log the name, id, position and region of that object.
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causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
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specifies a UUID rather than a string
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from the root prim rather than the source prim
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SceneObjectPart.SendSound as linksets are only meant to have a single owner
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ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
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Signed-off-by: Melanie <melanie@t-data.com>
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now
Signed-off-by: Melanie <melanie@t-data.com>
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update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
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This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
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scene.
Adds regression test for this.
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This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
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