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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Fix playing sound from HUDsMelanie2010-11-031-8/+0
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* Change the results from llGetPrimitiveParams to be the same as SL forMelanie2010-10-241-1/+1
| | | | | the prim position. This will make attached resizer scripts work like SL. Existing resizers may be affected adversely.
* Fix merge issuesMelanie2010-10-181-12/+0
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-10-181-59/+68
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| * Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2010-10-171-55/+55
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| * .NET automagical serialization of SOPs replaced by manual serialization ↵Diva Canto2010-10-171-9/+6
| | | | | | | | across the board.
| * Change the part for sound playback to be the root part / object UUID insteadMelanie2010-10-101-8/+8
| | | | | | | | of the child prim because using the child prim plain doesn't work.
* | change default next owner persm to mod/trans to match SL.Melanie2010-10-131-1/+4
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* | Change the part for sound playback to be the root part / object UUID insteadMelanie2010-10-101-8/+8
| | | | | | | | of the child prim because using the child prim plain doesn't work.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-061-1/+1
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| * Formatting cleanup.Jeff Ames2010-10-041-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-251-2/+2
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| * Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-251-2/+2
| | | | | | | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-1/+2
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* | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-13/+19
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * Formatting cleanup.Jeff Ames2010-09-121-11/+11
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| * If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-2/+8
| | | | | | | | then adjust the inventory items to point to the new uuid as well
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-301-14/+2
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| * Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-14/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-181-6/+6
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| * refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-6/+6
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| * File wants to be committedDiva Canto2010-08-111-2/+2
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* | Fix Omega getting overwritten on startup.meta72010-08-111-1/+1
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* | Resolve merge failuremeta72010-08-101-33/+59
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| * \ Merge branch 'master' into careminster-presence-refactorMelanie2010-08-101-19/+45
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| | * Changing prim color generates event CHANGED_COLOR.Marck2010-08-101-0/+2
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | * On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-4/+18
| | | | | | | | | | | | | | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
| | * Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)2010-08-101-15/+25
| | | | | | | | | | | | | | | | | | | | | | | | rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
| * | Remove windows line endingeMelanie2010-08-101-14/+14
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* | Fix a rather nasty issue where the Backup() process causes objects and ↵meta72010-08-071-11/+14
| | | | | | | | avatars sitting on them to be pushed to the corner of the sim.
* | Merge branch 'careminster-presence-refactor' of ↵meta72010-08-071-0/+4
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ Merge branch 'master' into careminster-presence-refactorMelanie2010-08-071-0/+4
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| | * minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2010-08-071-0/+4
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* | | Add a CHANGED_POSITION event so scripts don't have to run expensive loops to ↵Tom2010-08-071-1/+3
|/ / | | | | | | check for position changes
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-061-2/+38
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| * Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-2/+38
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| | * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+6
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| | * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-14/+1
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| | * Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2010-07-281-1/+18
| | | | | | | | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
| | * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-1/+2
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| | * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-1/+2
| | | | | | | | | | | | Untested
| | * Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-261-1/+21
| | | | | | | | | | | | This is currently persisting media as an OSDArray serialized to LLSD XML.
| | * start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-1/+6
| | | | | | | | | | | | not yet persisted or sent in the update
| * | Correct some script constants.Melanie2010-08-061-3/+4
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| * | Prevent setting the hovertext from firing changed_colorMelanie2010-08-051-1/+0
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| * Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-0/+3
| | | | | | | | escalation on items contained in prims using a hacked viewer
| * Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+4
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| * Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+3
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* | Make sure the avatar position gets moved along with a prim it is sitting on. ↵Tom2010-08-061-14/+8
| | | | | | | | This fixes mantis #208 and (maybe) issues with chat and sound coming from the wrong place when sat on a vehicle.