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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* locking issueUbitUmarov2016-08-221-18/+18
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* remove some dead codeUbitUmarov2016-08-171-240/+2
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* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
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* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
| | | | | | | VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-0/+3
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-091-10/+14
| | | | look that great so don't use it still.
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-051-7/+10
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
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* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
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* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
| | | | | to RefreshGroupMembership() on start. It was too soon and its Groups module job
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
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* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-061-1/+4
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* Detection of Cylinder and Prism for flexi primsMandarinka Tasty2016-06-121-2/+2
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: Diva Canto <diva@metaverseink.com>
* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2016-06-121-3/+0
| | | | | | now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
* Apply user specified default perms across the board, to items uploaded as ↵Melanie Thielker2016-04-291-1/+1
| | | | | | | | well as items created and to rezzed prims in world. This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults.
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
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* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-011-30/+28
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* some changes due to lookAt and RotLookAtUbitUmarov2015-12-011-21/+42
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-2/+3
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * fix mantis 7733, reverting setting of IsAttachment on first call to full ↵UbitUmarov2015-10-291-3/+4
| | | | | | | | check. Replace instead same simple IsAttachment tests by full checks
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2015-10-231-10/+9
| | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov2015-10-201-20/+2
| | | | | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
* | also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
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* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-10/+20
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* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-7/+2
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* | last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-211-1/+1
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* | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵UbitUmarov2015-09-211-1/+2
| | | | | | | | still work
* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-13/+13
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* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ \ | |/ | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | seems to compile ( tests comented out)UbitUmarov2015-09-021-104/+26
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* | bad merge?UbitUmarov2015-09-011-494/+1138
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| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-4/+1
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * some cleanup, localID coerence fix..UbitUmarov2014-10-261-3/+3
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| * fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-061-2/+1
| | | | | | | | but packethandlers
| * bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
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| * populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-231-0/+3
| | | | | | | | Xengine
| * some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-221-1/+22
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| * do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2
| | | | | | | | arrive before creating the object in viewer with respective full update
| * sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-221-1/+14
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| * some cleanup ( well or not )UbitUmarov2014-08-221-6/+67
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| * Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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| * send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov2014-07-221-3/+3
| | | | | | | | fix is needed elsewhere since the changes are never sent)
| * physics engine cannot change internal positions of linksets, at least notUbitUmarov2014-07-201-2/+2
| | | | | | | | in teaseupdates
| * replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov2014-07-201-3/+0
| | | | | | | | artifacts
| * Merge branch 'master' into careminsterMelanie2014-01-281-0/+58
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs