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* let PhysicsShapeType none remove physics remove physics on child parts ↵UbitUmarov2012-03-131-10/+38
| | | | **UnTested**
* initial suport for ExtraPhysical parts parameters. Reading from llclientView ↵UbitUmarov2012-03-131-14/+100
| | | | to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
* Refactor, move OjectChangeData into it's own file and renameMelanie2012-03-131-2/+2
| | | | | ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
* allocate UndoRedoStore only on demandUbitUmarov2012-03-121-10/+17
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* Physical phantoms testable with chOde. Volume detection was changed and ↵UbitUmarov2012-03-111-138/+145
| | | | also needs testing. Started making it more independent of phantom acording to new sl. ** 99.999...% UNTESTED ***
* Changed undo redo internals. moved exec code to UndoState.cs from sop that ↵UbitUmarov2012-03-111-133/+22
| | | | now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED***
* BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov2012-03-101-4/+43
| | | | scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
* Merge branch 'ubitwork'Melanie2012-03-091-2/+2
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| * more changes in undo/redo. Basicly moved control to llclientview.cs. later ↵UbitUmarov2012-03-091-2/+2
| | | | | | | | we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-081-45/+27
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| * changes on undo/redo (untested/incomplete). Think we may consider moving ↵UbitUmarov2012-03-071-45/+27
| | | | | | | | this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy )
* | Merge branch 'master' into careminsterMelanie2012-03-071-2/+0
|\ \ | |/ |/| | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
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* | Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie2012-03-061-4/+3
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* | make copied parts have diferent LocalIds than original. More building ↵UbitUmarov2012-03-061-2/+3
| | | | | | | | control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED
* | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
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* | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-261-3/+11
| | | | | | | | other way because SOG doesn't technically exist in the DB
* | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-261-3/+3
| | | | | | | | code.
* | Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| | | | | | | | Buoyancy, Force and Torque
* | Merge branch 'ubitwork'Melanie2012-02-261-12/+81
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| * | changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov2012-02-251-12/+81
| | | | | | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
* | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-261-0/+3
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* | Also preserve angular velocity on crossing.Melanie2012-02-211-0/+3
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* | Make vehicles retain velocity when crossing between regions.Melanie2012-02-201-0/+4
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* | Merge branch 'ubitwork'Melanie2012-02-191-0/+13
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| * | Vehicle XML serialization more complete. Inactived by coments in ↵UbitUmarov2012-02-191-0/+13
| | | | | | | | | | | | SceneObjectSerializar.cs until proper testing
* | | Merge branch 'ubitwork'Melanie2012-02-191-16/+93
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
| * | moved vehicle from SOG to SOPUbitUmarov2012-02-191-11/+76
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| * | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵UbitUmarov2012-02-181-23/+19
| | | | | | | | | | | | deserialize, etc
| * | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-3/+3
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| * | initial introdution of physics actor building control.UbitUmarov2012-02-081-2/+16
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| * | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵UbitUmarov2012-02-081-2/+4
| | | | | | | | | | | | not local offset. Currently physics interface only knows about world frame
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-191-3/+6
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| * \ \ Merge branch 'master' into careminsterMelanie2012-02-191-3/+3
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| | * | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵PixelTomsen2012-02-191-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org>
| * | | Merge branch 'master' into careminsterMelanie2012-02-161-0/+3
| |\ \ \ | | |/ / | | | / | | |/ | |/| Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| | * In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵Justin Clark-Casey (justincc)2012-02-151-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests.
* | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-3/+3
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* | Merge branch 'master' into careminsterMelanie2012-02-071-5/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
| | | | | | | | This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
* | Merge branch 'master' into careminsterMelanie2012-02-041-8/+7
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵Dan Lake2012-02-031-4/+7
| | | | | | | | triggering events on a potentially null Scene
* | Merge branch 'master' into careminsterMelanie2012-02-031-20/+14
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| * | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵Dan Lake2012-02-021-6/+6
| | | | | | | | | | | | objects does not create a Scene or EventManager so triggering events crashes some tests
| * | OpenSim tests do not always create an EventManager so calls to trigger ↵Dan Lake2012-02-021-2/+6
| |/ | | | | | | events during tests must check for null EventManager
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-55/+48
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| * | Trigger event when prims are scheduled for an update. This gives modules ↵Dan Lake2012-01-191-0/+4
| | | | | | | | | | | | early access to changed parameters.
| * | Cleaned up Color and Text parameters in SOP and made LocalFlags public for ↵Dan Lake2012-01-191-20/+6
| | | | | | | | | | | | module access.
* | | Merge branch 'master' into careminsterMelanie2012-01-281-4/+12
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * | Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry ↵Justin Clark-Casey (justincc)2012-01-281-4/+12
| | | | | | | | | | | | texEntry) for region modules