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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+4
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* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+3
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* Undo fix is now complete. This commit repairs the special case of the root ↵Tom Grimshaw2010-07-051-2/+0
| | | | prim moving or rotating independently of the rest of the group.
* The majority of the Undo fix. There is still an issue with Rotation which ↵Tom Grimshaw2010-07-041-31/+30
| | | | i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging.
* Fix Undo! Made a lot of changes to Undo state saving; it now considers that ↵Tom Grimshaw2010-07-031-2/+14
| | | | groups of objects can be moved and not just individual prims..
* Make newly created prims be named "Object" and make newly created scriptsMelanie Thielker2010-06-291-2/+2
| | | | have a default touch handler. Compatibility patch
* Merge branch 'careminster-presence-refactor' of ↵Tom Grimshaw2010-06-201-0/+4
|\ | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * Merge branch 'master' into careminster-presence-refactorMelanie2010-06-191-0/+4
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| | * Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
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| | * Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | | | | | | | | | for each prim coming into view.
| | * Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+8
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* | | Update all clients sitting on a linkset if a child prim is moved. This ↵Tom Grimshaw2010-06-201-0/+6
|/ / | | | | | | prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
* | Revert "Introduce SOP.UpdateSitters() to update sitting avatars' chat ↵Melanie Thielker2010-06-141-14/+0
| | | | | | | | | | | | position if" This reverts commit f59e272643a92b20e7f7eb97f54a30c8b045725d.
* | Revert "D.U.H."Melanie Thielker2010-06-141-1/+1
| | | | | | | | This reverts commit 305876180690e5c236d6bda60a6173a16ad5edc8.
* | Revert "Try it witht he root prim"Melanie Thielker2010-06-141-1/+1
| | | | | | | | This reverts commit d520360cb83bb3f7733228ff74cf083b0855b261.
* | Report current position instead of position at the time we sat downMelanie Thielker2010-06-141-1/+1
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* | Try it witht he root primMelanie Thielker2010-06-131-1/+1
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* | D.U.H.Melanie Thielker2010-06-131-1/+1
| | | | | | | | un-reverse a reversed condition
* | Try to make prims stop moving. Reset velocity, etc, unconditionally. AlthoughMelanie Thielker2010-06-131-1/+1
| | | | | | | | | | the phys actor may be new, the prim fields could still be set and the slimupdates system would continue sending that data out.
* | Actually update the SP. EXPERIMENTALMelanie Thielker2010-06-131-0/+6
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* | Introduce SOP.UpdateSitters() to update sitting avatars' chat position ifMelanie Thielker2010-06-131-0/+8
| | | | | | | | needed
* | Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | | | | | for each prim coming into view.
* | Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+8
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* | Implement suspended updates - When an operation is occurring on lots of ↵Tom Grimshaw2010-05-291-2/+6
| | | | | | | | prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-281-2/+5
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| * Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | | | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-241-1/+1
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| * Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-13/+23
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| * * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-13/+23
| | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* | Adapt CM to the new CHANGED_OWNER handlingMelanie Thielker2010-05-031-0/+12
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-301-10/+11
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| * Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
| * Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-9/+10
| | | | | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-181-50/+32
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| * Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-50/+32
| | | | | | | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-151-1/+2
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| * * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-121-0/+1
| | | | | | | | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
| * Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
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* | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-03-151-50/+12
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| * | RotLookAt repaired; debug msg cleanup.Kitto Flora2010-03-141-33/+2
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| * | Resolved mergeKitto Flora2010-03-121-45/+318
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| | * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-29/+318
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| | | * | - implementing server 1.38 functionsunknown2010-03-061-0/+5
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * | | | Dynamics Integration Part 1Kitto Flora2010-03-111-1/+10
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-061-0/+5
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| * | | - implementing server 1.38 functionsunknown2010-03-061-0/+5
| | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-041-14/+41
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| * | | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)2010-03-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
| * | | refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-031-12/+39
| | |/ | |/| | | | | | | no functional changes