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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-0/+1
| | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since ↵Justin Clark-Casey (justincc)2013-03-131-1/+0
| | | | this is being done lazily
* Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)2013-03-131-0/+22
| | | | | | | | | This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes. This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes. This commit adds a DOExampleModule to demonstrate/evolve this code. Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap. DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later. These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
* * Apparently, sometimes texture entries come in from the wire with no ↵teravus2013-03-081-0/+17
| | | | default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
* Add EventManager events triggered when a SOP is added or removedRobert Adams2013-02-141-0/+2
| | | | from the physical scene. Invocations added in SceneObjectPart.
* Actually plumb the new values to physics.Melanie2013-02-071-0/+20
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* Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-071-37/+152
| | | | to work with the new params. Not actually plumbed just yet.
* Plumb the path from the client to the extra physics params and backMelanie2013-02-071-0/+1
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* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-50/+6
| | | | This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-6/+50
| | | | Addition of entries to PhysicsActor and setting code in SceneObjectPart.
* Rename "Bounciness" to "Restitution"Melanie2013-02-071-3/+3
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* Partial port of Avination's support for the new physics parameters.Melanie2013-02-061-3/+93
| | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
* Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)2013-02-061-1/+1
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* Added DynAttrs to the serialized XML format of prims. When copying prims, ↵Oren Hurvitz2013-01-251-0/+2
| | | | use deep copy for DynAttrs.
* Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-251-2/+2
| | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
* Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)2013-01-251-1/+8
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* * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus2013-01-231-0/+1
| | | | working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
* Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-211-0/+10
| | | | | routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
* Fix exception reporting in SceneObjectPart so it logs what the exception is ↵Robert Adams2013-01-111-2/+2
| | | | rather than just saying it happened.
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-041-40/+39
| | | | | | | | As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. ↵Robert Adams2012-12-181-6/+6
| | | | Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
* minor: If the physics module tells us that an object has gone out of bounds, ↵Justin Clark-Casey (justincc)2012-12-151-2/+5
| | | | more helpfully log the name, id, position and region of that object.
* Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ↵Justin Clark-Casey (justincc)2012-12-141-1/+2
| | | | | | | causing subsequent issues if physics was re-enabled. Added regression tests Addresses http://opensimulator.org/mantis/view.php?id=6365
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-1/+1
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-79/+9
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* fixing a bug in SceneObjectPart.SendSound where sounds would always come ↵SignpostMarv2012-10-291-9/+8
| | | | from the root prim rather than the source prim
* Factoring out a superfluous local variable & repeated assignment in ↵SignpostMarv2012-10-291-10/+8
| | | | SceneObjectPart.SendSound as linksets are only meant to have a single owner
* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
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* transposing preload sound onto sound moduleSignpostMarv2012-10-291-31/+0
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* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
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* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
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* Changing the logic order in the TaskInventory iterator of ↵SignpostMarv2012-10-291-1/+1
| | | | ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
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* normalize quaternion.Slerp outputsUbitUmarov2012-10-191-0/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Remove extraneous calls to the now commented CheckSculptAndLoadMelanie2012-10-181-24/+0
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* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-181-12/+16
| | | | | | now Signed-off-by: Melanie <melanie@t-data.com>
* Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵Dan Lake2012-10-051-2/+2
| | | | update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-271-6/+6
| | | | | | This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
* Don't store undo states if a scene object is manipulated when it is not in a ↵Justin Clark-Casey (justincc)2012-09-261-3/+3
| | | | | | scene. Adds regression test for this.
* refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)2012-09-261-45/+43
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* Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2012-09-261-8/+12
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* Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)2012-09-261-26/+33
| | | | | | | This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source. This commit enforces that limit, which will soon become configurable. Regression test for undo limit added Should help with http://opensimulator.org/mantis/view.php?id=6279
* Add basic undo/redo regression tests.Justin Clark-Casey (justincc)2012-09-261-6/+6
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* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-0/+21
| | | | Port from Avination
* refactoring out SetFaceColorSignpostMarv2012-08-201-52/+15
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* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-21/+26
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* single operation for PRIM_COLORSignpostMarv2012-08-201-0/+49
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* fix typoSignpostMarv2012-08-201-1/+1
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* fixing bug that get/set the wrong property for prim types other than sphere ↵SignpostMarv2012-08-171-1/+2
| | | | & box
* implementedSignpostMarv2012-08-171-0/+50
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