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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-08-181-6/+6
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| * refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-6/+6
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| * File wants to be committedDiva Canto2010-08-111-2/+2
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* | Fix Omega getting overwritten on startup.meta72010-08-111-1/+1
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* | Resolve merge failuremeta72010-08-101-33/+59
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| * \ Merge branch 'master' into careminster-presence-refactorMelanie2010-08-101-19/+45
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| | * Changing prim color generates event CHANGED_COLOR.Marck2010-08-101-0/+2
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | * On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-4/+18
| | | | | | | | | | | | | | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
| | * Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)2010-08-101-15/+25
| | | | | | | | | | | | | | | | | | | | | | | | rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
| * | Remove windows line endingeMelanie2010-08-101-14/+14
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* | Fix a rather nasty issue where the Backup() process causes objects and ↵meta72010-08-071-11/+14
| | | | | | | | avatars sitting on them to be pushed to the corner of the sim.
* | Merge branch 'careminster-presence-refactor' of ↵meta72010-08-071-0/+4
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ Merge branch 'master' into careminster-presence-refactorMelanie2010-08-071-0/+4
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| | * minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2010-08-071-0/+4
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* | | Add a CHANGED_POSITION event so scripts don't have to run expensive loops to ↵Tom2010-08-071-1/+3
|/ / | | | | | | check for position changes
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-061-2/+38
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| * Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-2/+38
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| | * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+6
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| | * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-14/+1
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| | * Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2010-07-281-1/+18
| | | | | | | | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
| | * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-1/+2
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| | * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-1/+2
| | | | | | | | | | | | Untested
| | * Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-261-1/+21
| | | | | | | | | | | | This is currently persisting media as an OSDArray serialized to LLSD XML.
| | * start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-1/+6
| | | | | | | | | | | | not yet persisted or sent in the update
| * | Correct some script constants.Melanie2010-08-061-3/+4
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| * | Prevent setting the hovertext from firing changed_colorMelanie2010-08-051-1/+0
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| * Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-0/+3
| | | | | | | | escalation on items contained in prims using a hacked viewer
| * Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+4
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| * Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+3
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* | Make sure the avatar position gets moved along with a prim it is sitting on. ↵Tom2010-08-061-14/+8
| | | | | | | | This fixes mantis #208 and (maybe) issues with chat and sound coming from the wrong place when sat on a vehicle.
* | Merge branch 'careminster-presence-refactor' of ↵Tom2010-08-061-0/+9
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | We already have a record of killed prims. It just wasn't used by the newMelanie Thielker2010-08-051-0/+9
| | | | | | | | | | | | JHurlicane code anymore. Use it to prevent sending updates after kills.
* | | Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants ↵Tom2010-08-061-3/+4
|/ / | | | | | | which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53.
* | Log the UUID of a prim that fails meshing and set the prim to phantom duringMelanie Thielker2010-08-031-8/+15
| | | | | | | | region startup
* | Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-151-0/+3
| | | | | | | | escalation on items contained in prims using a hacked viewer
* | Preserve attachment data while a prim is in world. Allows attachmentMelanie Thielker2010-07-141-0/+8
| | | | | | | | editing on the ground without losing attachpoint and position
* | Removed the CHANGED_COLOR event post from the Color accessor in SOP. This is ↵Tom Grimshaw2010-07-121-1/+0
| | | | | | | | not the correct usage of this changed event - it's only supposed to be posted when the /textures/ change colour or alpha transparency, not the floating text. This fixes several race conditions in scripts ported from SL.
* | Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+4
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* | Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+3
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* | Undo fix is now complete. This commit repairs the special case of the root ↵Tom Grimshaw2010-07-051-2/+0
| | | | | | | | prim moving or rotating independently of the rest of the group.
* | The majority of the Undo fix. There is still an issue with Rotation which ↵Tom Grimshaw2010-07-041-31/+30
| | | | | | | | i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging.
* | Fix Undo! Made a lot of changes to Undo state saving; it now considers that ↵Tom Grimshaw2010-07-031-2/+14
| | | | | | | | groups of objects can be moved and not just individual prims..
* | Make newly created prims be named "Object" and make newly created scriptsMelanie Thielker2010-06-291-2/+2
| | | | | | | | have a default touch handler. Compatibility patch
* | Merge branch 'careminster-presence-refactor' of ↵Tom Grimshaw2010-06-201-0/+4
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * \ Merge branch 'master' into careminster-presence-refactorMelanie2010-06-191-0/+4
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| | * Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
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| | * Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | | | | | | | | | for each prim coming into view.
| | * Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+8
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* | | Update all clients sitting on a linkset if a child prim is moved. This ↵Tom Grimshaw2010-06-201-0/+6
|/ / | | | | | | prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
* | Revert "Introduce SOP.UpdateSitters() to update sitting avatars' chat ↵Melanie Thielker2010-06-141-14/+0
| | | | | | | | | | | | position if" This reverts commit f59e272643a92b20e7f7eb97f54a30c8b045725d.