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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* transposing preload sound onto sound moduleSignpostMarv2012-10-291-31/+0
* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
* Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
* normalize quaternion.Slerp outputsUbitUmarov2012-10-191-0/+1
* Remove extraneous calls to the now commented CheckSculptAndLoadMelanie2012-10-181-24/+0
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-181-12/+16
* Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...Dan Lake2012-10-051-2/+2
* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-271-6/+6
* Don't store undo states if a scene object is manipulated when it is not in a ...Justin Clark-Casey (justincc)2012-09-261-3/+3
* refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)2012-09-261-45/+43
* Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2012-09-261-8/+12
* Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)2012-09-261-26/+33
* Add basic undo/redo regression tests.Justin Clark-Casey (justincc)2012-09-261-6/+6
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-0/+21
* refactoring out SetFaceColorSignpostMarv2012-08-201-52/+15
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-21/+26
* single operation for PRIM_COLORSignpostMarv2012-08-201-0/+49
* fix typoSignpostMarv2012-08-201-1/+1
* fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-171-1/+2
* implementedSignpostMarv2012-08-171-0/+50
* Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-7/+6
* ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv2012-08-031-1/+1
* Many explanitory comments added to the link and delink code inRobert Adams2012-07-111-8/+20
* refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)2012-07-101-0/+6
* Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-101-6/+1
* refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-101-1/+6
* Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)2012-07-101-0/+15
* Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...Justin Clark-Casey (justincc)2012-07-101-2/+12
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-7/+91
* refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...Justin Clark-Casey (justincc)2012-06-201-2/+3
* minor: If logging because mesh/sculpt data isn't present for an object, log o...Justin Clark-Casey (justincc)2012-06-201-1/+1
* Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)2012-06-141-2/+3
* Fix collision filtering. The filter should be checked on the receiving part!Melanie2012-05-291-9/+9
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-151-501/+184
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| * Guard against null root part on SQLite. This really needs to be fixed so SQLiteMelanie2012-05-151-1/+1
| * Try to fix sqlite breakageMelanie2012-05-151-0/+3
| * Port Avination's collision fixes to core.Melanie2012-05-151-501/+181
* | Fix issue where loading OARs could sometimes result in link numbers being reo...Justin Clark-Casey (justincc)2012-05-151-1/+12
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* Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...Justin Clark-Casey (justincc)2012-05-091-7/+9
* Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)2012-04-221-3/+6
* Add regression test for prim status when root prim in a new linkset is non-ph...Justin Clark-Casey (justincc)2012-04-211-1/+1
* Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2012-04-211-3/+6
* Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-071-2/+0
* Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-2/+0
* refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
* Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)2012-04-061-3/+13
* remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-031-57/+74