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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Removed unused variableOren Hurvitz2015-08-031-2/+0
* Add an option to processes physics collisions using FireAndForget.Robert Adams2015-08-021-3/+31
* SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.dahlia2015-06-101-16/+6
* Add NaN and Infinity tests for SOP Velocity and Acceleration setters.dahlia2015-02-161-5/+13
* Use a boolean flag to signal lookat is running instead of Quaternion.Identity...dahlia2015-02-161-4/+10
* Filter NaN and Infinity values at SOP AngularVelocity setterdahlia2015-02-161-1/+6
* llLookAt() strength parameter should slow rotation as it is increased. Thanks...dahlia2015-02-071-2/+2
* llLookAt(): reduce and clamp strengh to reduce probability of overshootdahlia2015-02-071-2/+5
* llLookAt() and llRotLookAt(): all orientation updates now done via angular ve...dahlia2015-02-061-17/+28
* Manage Angular Velocity during llLookAt() rotation of physical objectsdahlia2015-02-051-1/+11
* Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett...dahlia2015-02-051-1/+7
* If [Permissions] serverside_object_permissions = false or the undocumented pr...Justin Clark-Casey (justincc)2015-01-211-1/+4
* refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey2014-11-191-2/+2
* Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...Justin Clark-Casey2014-11-191-3/+0
* Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)2014-09-121-11/+20
* Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)2014-08-291-17/+1
* Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)2014-08-291-1/+1
* fixed object-collision issue after uncheck phantom-flagtglion2014-04-041-0/+2
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-031-14/+14
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-031-0/+6
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-6/+3
* Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-101-0/+58
* Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-291-10/+0
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-151-1/+1
* After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2013-10-171-1/+2
* BulletSim: remove chatty debug message from previous commit.Robert Adams2013-09-111-3/+3
* BulletSim: add position and rotation update for child prim physics update eve...Robert Adams2013-09-111-0/+20
* Change collision logic in SceneObjectPart so land_collision will happen.Robert Adams2013-09-091-6/+3
* * Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus2013-08-201-2/+3
* Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in...Justin Clark-Casey (justincc)2013-07-131-8/+12
* Centralize duplicated code in SceneObjectPart for subscribing toRobert Adams2013-07-111-54/+43
* minor: remove mono compiler warnings related to keyframe codeJustin Clark-Casey (justincc)2013-07-081-2/+0
* Try to normalize the creatorData of scene object parts with the trailing '/'....Diva Canto2013-07-061-0/+4
* * Adds KeyFrameMotion storage support to SQLite, just a note, seems that ...teravus2013-06-111-2/+3
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+15
* Fix issue where llSetPayPrice on either one of a clone prim in the same OpenS...Justin Clark-Casey (justincc)2013-05-241-0/+2
* Implement llSetSoundQueueing().Justin Clark-Casey (justincc)2013-05-221-1/+9
* Materials-capable viewers send ImageUpdate packets when updating materials th...dahlia2013-04-191-11/+35
* Allow changes to TextureEntry to propagate to viewers when MaterialID changesdahlia2013-04-171-0/+2
* Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent val...Justin Clark-Casey (justincc)2013-04-031-11/+2
* Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than...Justin Clark-Casey (justincc)2013-04-031-5/+6
* fix minor race condition in SOP.SitTargetPositionLL where inconsistency could...Justin Clark-Casey (justincc)2013-04-031-1/+1
* minor: Make SOP.UpdateOffset() more consistent by checking against the same o...Justin Clark-Casey (justincc)2013-04-031-7/+7
* Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass()...Justin Clark-Casey (justincc)2013-04-021-4/+4
* Export permission, part two. Setting export perms for textures and clothing w...Melanie2013-03-311-7/+22
* Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)2013-03-291-0/+4
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-0/+1
* Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this...Justin Clark-Casey (justincc)2013-03-131-1/+0
* Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)2013-03-131-0/+22
* * Apparently, sometimes texture entries come in from the wire with no default...teravus2013-03-081-0/+17