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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Actually plumb the new values to physics.Melanie2013-02-071-0/+20
* Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-071-37/+152
* Plumb the path from the client to the extra physics params and backMelanie2013-02-071-0/+1
* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-50/+6
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-6/+50
* Rename "Bounciness" to "Restitution"Melanie2013-02-071-3/+3
* Partial port of Avination's support for the new physics parameters.Melanie2013-02-061-3/+93
* Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)2013-02-061-1/+1
* Added DynAttrs to the serialized XML format of prims. When copying prims, use...Oren Hurvitz2013-01-251-0/+2
* Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...Justin Clark-Casey (justincc)2013-01-251-2/+2
* Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)2013-01-251-1/+8
* * This makes the non-physics llCastRay 'better'. It's not 'correctly work...teravus2013-01-231-0/+1
* Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-211-0/+10
* Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-111-2/+2
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-041-40/+39
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-181-6/+6
* minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)2012-12-151-2/+5
* Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)2012-12-141-1/+2
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-1/+1
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-79/+9
* fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
* Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-31/+0
* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
* Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
* normalize quaternion.Slerp outputsUbitUmarov2012-10-191-0/+1
* Remove extraneous calls to the now commented CheckSculptAndLoadMelanie2012-10-181-24/+0
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-181-12/+16
* Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ...Dan Lake2012-10-051-2/+2
* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-271-6/+6
* Don't store undo states if a scene object is manipulated when it is not in a ...Justin Clark-Casey (justincc)2012-09-261-3/+3
* refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)2012-09-261-45/+43
* Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2012-09-261-8/+12
* Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)2012-09-261-26/+33
* Add basic undo/redo regression tests.Justin Clark-Casey (justincc)2012-09-261-6/+6
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-0/+21
* refactoring out SetFaceColorSignpostMarv2012-08-201-52/+15
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-21/+26
* single operation for PRIM_COLORSignpostMarv2012-08-201-0/+49
* fix typoSignpostMarv2012-08-201-1/+1
* fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-171-1/+2
* implementedSignpostMarv2012-08-171-0/+50
* Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-7/+6
* ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv2012-08-031-1/+1
* Many explanitory comments added to the link and delink code inRobert Adams2012-07-111-8/+20
* refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)2012-07-101-0/+6