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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-261-1/+21
* start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-1/+6
* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-0/+3
* Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+4
* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+3
* Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+8
* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)2010-05-281-2/+5
* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
* * Initial commit of the slimupdates2 rewrite. This pass maintains the origina...unknown2010-05-121-13/+23
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake2010-03-191-1/+1
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake2010-03-191-9/+10
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake2010-03-171-50/+32
* * Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman2010-03-121-0/+1
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
* - implementing server 1.38 functionsunknown2010-03-061-0/+5
* compiler warnings revealed that public PlaySoundSlavePrims properties were ch...Justin Clark-Casey (justincc)2010-03-031-2/+2
* refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-031-12/+39
* Formatting cleanup.Jeff Ames2010-02-151-1/+1
* Revolution is on the roll again! :)Revolution2010-02-141-28/+312
* minor: one method docJustin Clark-Casey (justincc)2010-02-041-3/+7
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-031-3/+3
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-02-031-0/+5
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| * | allow terrain collision events after regular collision checkradams12010-02-031-3/+3
* | | add an IsRoot property to sopJustin Clark-Casey (justincc)2010-02-031-0/+9
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* | minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)2010-02-021-0/+5
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* minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
* move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-1/+1
* remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-4/+4
* Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...Justin Clark-Casey (justincc)2010-02-011-0/+192
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-1/+11
* Whitespace cleanupMelanie2010-01-111-17/+17
* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-0/+17
* Clean CRs from previous patchMelanie2010-01-101-67/+67
* Adds land collision events.Revolution2010-01-101-10/+128
* Fixes prim to prim collision.Revolution2010-01-091-3/+3
* Fixes the Collision errors and adds more to llGetStatusRevolution2010-01-071-45/+74
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-21/+21
* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-62/+265
* This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-271/+63
* [PATCH] Adds llCollisionFilterMelanie2009-12-311-63/+271
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+12
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
* * Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)2009-11-211-0/+1
* * Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)2009-11-211-0/+3
* * Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman2009-11-091-3/+1
* Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
* Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-13/+7