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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectPart.cs
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Age
Files
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-05-15
1
-501
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+184
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Guard against null root part on SQLite. This really needs to be fixed so SQLite
Melanie
2012-05-15
1
-1
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+1
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Try to fix sqlite breakage
Melanie
2012-05-15
1
-0
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+3
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Port Avination's collision fixes to core.
Melanie
2012-05-15
1
-501
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+181
*
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Fix issue where loading OARs could sometimes result in link numbers being reo...
Justin Clark-Casey (justincc)
2012-05-15
1
-1
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+12
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Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...
Justin Clark-Casey (justincc)
2012-05-09
1
-7
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+9
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Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2012-04-22
1
-3
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+6
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Add regression test for prim status when root prim in a new linkset is non-ph...
Justin Clark-Casey (justincc)
2012-04-21
1
-1
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+1
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Add TestSetPhysics() to SOP status tests
Justin Clark-Casey (justincc)
2012-04-21
1
-3
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+6
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Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
1
-2
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+0
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Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-2
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+0
*
refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
2012-04-06
1
-10
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+1
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Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...
Justin Clark-Casey (justincc)
2012-04-06
1
-3
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+13
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remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
2012-04-03
1
-57
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+74
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Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
2012-04-03
1
-91
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+116
*
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
1
-4
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+1
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Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
2012-02-19
1
-3
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+3
*
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
2012-02-15
1
-0
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+3
*
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2012-02-07
1
-5
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+1
*
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
2012-02-03
1
-4
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+7
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-02-01
1
-55
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+48
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Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...
Justin Clark-Casey (justincc)
2012-01-28
1
-4
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+12
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Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
2012-01-13
1
-39
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+30
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HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
1
-2
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+2
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Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
2012-01-05
1
-10
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+4
*
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Trigger event when prims are scheduled for an update. This gives modules earl...
Dan Lake
2012-01-19
1
-0
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+4
*
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Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...
Dan Lake
2012-01-19
1
-20
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+6
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2011-12-22
1
-1
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+1
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Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
2011-12-22
1
-1
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+4
*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
1
-0
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+5
*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
1
-18
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+8
*
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
2011-12-13
1
-11
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+3
*
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
2011-12-05
1
-40
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+42
*
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
2011-12-03
1
-7
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+5
*
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
2011-12-03
1
-1
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+9
*
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
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+5
*
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
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+3
*
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
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+2
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-1
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+5
*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-56
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+12
*
In SOP, replaced many references to private members with the public properties
Dan Lake
2011-11-10
1
-243
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+233
*
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2011-11-10
1
-18
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+9
*
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
1
-2
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+10
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-4
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+4
*
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
1
-10
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+10
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-50
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+51
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-28
1
-6
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+3
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\
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*
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
1
-6
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+3
*
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fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2011-10-28
1
-5
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+20
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*
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
1
-0
/
+2
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