| Commit message (Expand) | Author | Age | Files | Lines |
* | Always zero the PhysActor on dupes to prevent side effects on the orignal prim | Melanie | 2012-03-07 | 1 | -4/+1 |
* | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.... | PixelTomsen | 2012-02-19 | 1 | -3/+3 |
* | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u... | Justin Clark-Casey (justincc) | 2012-02-15 | 1 | -0/+3 |
* | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -5/+1 |
* | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri... | Dan Lake | 2012-02-03 | 1 | -4/+7 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-01 | 1 | -55/+48 |
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| * | Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t... | Justin Clark-Casey (justincc) | 2012-01-28 | 1 | -4/+12 |
| * | Cleaned up the LookAt code in SOP and SOG. Added support for incrementally | Mic Bowman | 2012-01-13 | 1 | -39/+30 |
| * | HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio... | Diva Canto | 2012-01-12 | 1 | -2/+2 |
| * | Small fix to GetWorldPosition to get closer to Avination sit behavior | Melanie | 2012-01-05 | 1 | -10/+4 |
* | | Trigger event when prims are scheduled for an update. This gives modules earl... | Dan Lake | 2012-01-19 | 1 | -0/+4 |
* | | Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo... | Dan Lake | 2012-01-19 | 1 | -20/+6 |
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* | rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte... | Justin Clark-Casey (justincc) | 2011-12-22 | 1 | -1/+1 |
* | Make it possible to force all prims to be phantom via the collidable_prim boo... | Justin Clark-Casey (justincc) | 2011-12-22 | 1 | -1/+4 |
* | Fix bug where objects could not be set to a new group if the group had been c... | Justin Clark-Casey (justincc) | 2011-12-17 | 1 | -0/+5 |
* | Stop generating client flags when we send out full object updates. | Justin Clark-Casey (justincc) | 2011-12-16 | 1 | -18/+8 |
* | Reorder clearing of upate schedule on SOP to before sending updates. Fix pote... | Dan Lake | 2011-12-13 | 1 | -11/+3 |
* | Fix CHANGED_TEXTURE and CHANGED_COLOR. | Melanie | 2011-12-05 | 1 | -40/+42 |
* | Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7 | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -7/+5 |
* | Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes... | marc | 2011-12-03 | 1 | -1/+9 |
* | Chain SOP constructors together rather than having copy/paste code | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -14/+5 |
* | refactor: Make SOP.Description an automatic property | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -6/+3 |
* | Remove unused PhysicsActor.SOPDescription | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -11/+2 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 1 | -1/+5 |
* | Remove SceneViewer from ScenePresence to reduce quadruple queueing of | Dan Lake | 2011-11-11 | 1 | -56/+12 |
* | In SOP, replaced many references to private members with the public properties | Dan Lake | 2011-11-10 | 1 | -243/+233 |
* | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert... | Dan Lake | 2011-11-10 | 1 | -18/+9 |
* | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 2011-11-05 | 1 | -2/+10 |
* | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 2011-11-03 | 1 | -4/+4 |
* | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 1 | -10/+10 |
* | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 2011-11-02 | 1 | -50/+51 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-10-28 | 1 | -6/+3 |
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| * | Continuation of previous checkin. Found more places where ForEachScenePresenc... | Dan Lake | 2011-10-27 | 1 | -6/+3 |
* | | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet... | Justin Clark-Casey (justincc) | 2011-10-28 | 1 | -5/+20 |
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* | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 2011-10-27 | 1 | -0/+2 |
* | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+0 |
* | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+6 |
* | refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit... | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -5/+3 |
* | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -2/+0 |
* | fetch physical_prim switch from [Startup] config from inside scene, as is don... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -34/+8 |
* | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+4 |
* | Restore [Startup] physical_prim flag which can stop any prims being subject t... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -1/+6 |
* | remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+0 |
* | refactor: Remove redundant code in SOP.UpdatePrimFlags() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -27/+21 |
* | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -5/+17 |
* | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s... | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -2/+2 |
* | Start recording object updates per second statistic (analogue of agent update... | Justin Clark-Casey (justincc) | 2011-10-11 | 1 | -1/+7 |
* | Remove unimplementated UpdateMovement() methods from SOG, SOP. | Justin Clark-Casey (justincc) | 2011-10-01 | 1 | -4/+0 |
* | Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar... | Snoopy Pfeffer | 2011-09-25 | 1 | -1/+6 |
* | remove unused SOP.Create() method | Justin Clark-Casey (justincc) | 2011-09-23 | 1 | -14/+0 |