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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectPart.cs
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Author
Age
Files
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*
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
2012-07-10
1
-0
/
+6
*
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
2012-07-10
1
-6
/
+1
*
refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
2012-07-10
1
-1
/
+6
*
Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
2012-07-10
1
-0
/
+15
*
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...
Justin Clark-Casey (justincc)
2012-07-10
1
-2
/
+12
*
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
2012-07-09
1
-7
/
+91
*
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...
Justin Clark-Casey (justincc)
2012-06-20
1
-2
/
+3
*
minor: If logging because mesh/sculpt data isn't present for an object, log o...
Justin Clark-Casey (justincc)
2012-06-20
1
-1
/
+1
*
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
2012-06-14
1
-2
/
+3
*
Fix collision filtering. The filter should be checked on the receiving part!
Melanie
2012-05-29
1
-9
/
+9
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-05-15
1
-501
/
+184
|
\
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*
Guard against null root part on SQLite. This really needs to be fixed so SQLite
Melanie
2012-05-15
1
-1
/
+1
|
*
Try to fix sqlite breakage
Melanie
2012-05-15
1
-0
/
+3
|
*
Port Avination's collision fixes to core.
Melanie
2012-05-15
1
-501
/
+181
*
|
Fix issue where loading OARs could sometimes result in link numbers being reo...
Justin Clark-Casey (justincc)
2012-05-15
1
-1
/
+12
|
/
*
Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...
Justin Clark-Casey (justincc)
2012-05-09
1
-7
/
+9
*
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2012-04-22
1
-3
/
+6
*
Add regression test for prim status when root prim in a new linkset is non-ph...
Justin Clark-Casey (justincc)
2012-04-21
1
-1
/
+1
*
Add TestSetPhysics() to SOP status tests
Justin Clark-Casey (justincc)
2012-04-21
1
-3
/
+6
*
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
1
-2
/
+0
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-2
/
+0
*
refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
2012-04-06
1
-10
/
+1
*
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...
Justin Clark-Casey (justincc)
2012-04-06
1
-3
/
+13
*
remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
2012-04-03
1
-57
/
+74
*
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
2012-04-03
1
-91
/
+116
*
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
1
-4
/
+1
*
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
2012-02-19
1
-3
/
+3
*
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
2012-02-15
1
-0
/
+3
*
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2012-02-07
1
-5
/
+1
*
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
2012-02-03
1
-4
/
+7
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-02-01
1
-55
/
+48
|
\
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*
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...
Justin Clark-Casey (justincc)
2012-01-28
1
-4
/
+12
|
*
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
2012-01-13
1
-39
/
+30
|
*
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
2012-01-12
1
-2
/
+2
|
*
Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
2012-01-05
1
-10
/
+4
*
|
Trigger event when prims are scheduled for an update. This gives modules earl...
Dan Lake
2012-01-19
1
-0
/
+4
*
|
Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...
Dan Lake
2012-01-19
1
-20
/
+6
|
/
*
rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2011-12-22
1
-1
/
+1
*
Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
2011-12-22
1
-1
/
+4
*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
1
-0
/
+5
*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
1
-18
/
+8
*
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
2011-12-13
1
-11
/
+3
*
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
2011-12-05
1
-40
/
+42
*
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
2011-12-03
1
-7
/
+5
*
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
2011-12-03
1
-1
/
+9
*
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
/
+5
*
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
/
+3
*
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
/
+2
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-1
/
+5
*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-56
/
+12
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