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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* First set of merge fixesTom2011-09-071-37/+26
* Resolve merge commits, stage 1Tom2011-09-041-455/+497
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| * stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-021-13/+2
| * Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-3/+2
| * refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-011-20/+0
| * refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
| * Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-011-9/+0
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-169/+113
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-35/+11
| * refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-4/+1
| * Fix exception when using BasicPhysicsRobert Adams2011-08-191-2/+2
| * extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-061-0/+3
| * refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-061-25/+0
| * Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-051-4/+3
| * Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)2011-07-311-1/+1
| * refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)2011-07-311-71/+86
| * minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-1/+0
| * Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
| * Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
| * On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| * If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| * stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-191-1/+1
| * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-191-6/+6
| * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-191-2/+2
| * Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-191-6/+6
| * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-191-17/+25
| * remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-191-2/+0
| * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-33/+59
| * Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-181-2/+14
| * refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
| * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-1/+17
| * refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
| * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-1/+26
| * minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
| * refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
| * Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
| * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-1/+8
| * Fix some local id issues in physics glueroot2011-07-151-12/+20
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-1/+6
| * Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
| * refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-111-0/+34
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-9/+19
| * refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
| * refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
* | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
* | Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"root2011-07-191-0/+1
* | Tidy up a superfluous AddPrimShape override in PhysicsSceneTom2011-07-191-1/+0
* | Fox some local id issues in physics glueMelanie2011-07-151-2/+4
* | Revert "Add localid support to ch0de properly"Melanie2011-07-151-4/+2