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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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*
* minor: remove some mono compiler warnings, minor cleanup
Justin Clarke Casey
2009-05-04
1
-1
/
+1
*
Thank you kindly, RemedyTomm, for a patch that fixes:
Charles Krinke
2009-04-25
1
-1
/
+4
*
* Allow passing of material type to physics engine
Teravus Ovares
2009-04-20
1
-1
/
+8
*
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
nlin
2009-04-10
1
-0
/
+5
*
* This updates LibOMV to the current release 0.6.0 on March 19 2009
Teravus Ovares
2009-03-27
1
-1
/
+1
*
* refactor: call some EventManager triggers directly rather than through scene
Justin Clarke Casey
2009-03-27
1
-5
/
+2
*
add a taint to SOP.UpdateShape() - addresses Mantis #3277
Dahlia Trimble
2009-03-11
1
-0
/
+1
*
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
Charles Krinke
2009-03-06
1
-0
/
+17
*
* remove now unused serialization code
Justin Clarke Casey
2009-03-05
1
-124
/
+1
*
* Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I...
lbsa71
2009-02-25
1
-1
/
+3
*
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
Charles Krinke
2009-02-22
1
-9
/
+9
*
* Consistently lock part.TaskInventory as pointed out in http://opensimulator...
Justin Clarke Casey
2009-02-20
1
-13
/
+21
*
* refactor: remove AssetCache field hanging off Scene
Justin Clarke Casey
2009-02-16
1
-3
/
+5
*
This changeset is the step 1 of 2 in refactoring
Dr Scofield
2009-02-06
1
-0
/
+3826