| Commit message (Expand) | Author | Files | Lines |
2012-03-21 | fix a bad reset of shapetype on pbshape change, added missing checksculpload... | UbitUmarov | 1 | -7/+10 |
2012-03-21 | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 1 | -17/+26 |
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 1 | -0/+2 |
2012-03-20 | Cover the case where prims are loaded and ParentGroup is not yet set | Melanie | 1 | -5/+10 |
2012-03-20 | add some more notifications about changes on physical parameters ( still inc... | UbitUmarov | 1 | -10/+9 |
2012-03-20 | Cause prims to be saved if extra physics parameters are changed | Melanie | 1 | -0/+5 |
2012-03-16 | some more work on costs | UbitUmarov | 1 | -0/+62 |
2012-03-15 | added ObjectPhysicsProperties http event message to send viewer that data. F... | UbitUmarov | 1 | -1/+1 |
2012-03-14 | bug fixs, added a default physics shape estimator based on being a mesh or no... | UbitUmarov | 1 | -13/+71 |
2012-03-13 | let PhysicsShapeType none remove physics remove physics on child parts **UnT... | UbitUmarov | 1 | -10/+38 |
2012-03-13 | initial suport for ExtraPhysical parts parameters. Reading from llclientView ... | UbitUmarov | 1 | -14/+100 |
2012-03-13 | Refactor, move OjectChangeData into it's own file and rename | Melanie | 1 | -2/+2 |
2012-03-12 | allocate UndoRedoStore only on demand | UbitUmarov | 1 | -10/+17 |
2012-03-11 | Physical phantoms testable with chOde. Volume detection was changed and also... | UbitUmarov | 1 | -138/+145 |
2012-03-11 | Changed undo redo internals. moved exec code to UndoState.cs from sop that n... | UbitUmarov | 1 | -133/+22 |
2012-03-10 | BIG MESS. changed Iclient interface so only one event is used to inform scene... | UbitUmarov | 1 | -4/+43 |
2012-03-09 | more changes in undo/redo. Basicly moved control to llclientview.cs. later w... | UbitUmarov | 1 | -2/+2 |
2012-03-07 | changes on undo/redo (untested/incomplete). Think we may consider moving thi... | UbitUmarov | 1 | -45/+27 |
2012-03-07 | Always zero the PhysActor on dupes to prevent side effects on the orignal prim | Melanie | 1 | -4/+1 |
2012-03-06 | Null PhysActor on SOP.Copy() to prevent clobbering the original one | Melanie | 1 | -4/+3 |
2012-03-06 | make copied parts have diferent LocalIds than original. More building control... | UbitUmarov | 1 | -2/+3 |
2012-02-27 | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 1 | -3/+5 |
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 1 | -3/+11 |
2012-02-26 | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new | Melanie | 1 | -3/+3 |
2012-02-26 | Fix an infinite recursion caused by checking the wrong values for | Melanie | 1 | -24/+27 |
2012-02-26 | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. | Melanie | 1 | -0/+3 |
2012-02-25 | changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu... | UbitUmarov | 1 | -12/+81 |
2012-02-21 | Also preserve angular velocity on crossing. | Melanie | 1 | -0/+3 |
2012-02-20 | Make vehicles retain velocity when crossing between regions. | Melanie | 1 | -0/+4 |
2012-02-19 | Vehicle XML serialization more complete. Inactived by coments in SceneObjectS... | UbitUmarov | 1 | -0/+13 |
2012-02-19 | moved vehicle from SOG to SOP | UbitUmarov | 1 | -11/+76 |
2012-02-19 | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.... | PixelTomsen | 1 | -3/+3 |
2012-02-18 | let SOG know about vehicles. Still needs serialization and applyphyscis on d... | UbitUmarov | 1 | -23/+19 |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 1 | -3/+3 |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 1 | -3/+3 |
2012-02-15 | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 1 | -2/+16 |
2012-02-08 | first change in SOP. in AddPrimShape(..) give physics the world rotation and ... | UbitUmarov | 1 | -2/+4 |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2012-02-03 | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri... | Dan Lake | 1 | -4/+7 |
2012-02-02 | Commenting out new event until I can fix OpenSim tests. Currently, testing ob... | Dan Lake | 1 | -6/+6 |
2012-02-02 | OpenSim tests do not always create an EventManager so calls to trigger events... | Dan Lake | 1 | -2/+6 |
2012-01-28 | Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t... | Justin Clark-Casey (justincc) | 1 | -4/+12 |
2012-01-19 | Trigger event when prims are scheduled for an update. This gives modules earl... | Dan Lake | 1 | -0/+4 |
2012-01-19 | Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo... | Dan Lake | 1 | -20/+6 |
2012-01-14 | Fix merge | Melanie | 1 | -5/+0 |
2012-01-13 | Cleaned up the LookAt code in SOP and SOG. Added support for incrementally | Mic Bowman | 1 | -39/+30 |
2012-01-12 | HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio... | Diva Canto | 1 | -2/+2 |
2012-01-05 | Small fix to GetWorldPosition to get closer to Avination sit behavior | Melanie | 1 | -10/+4 |
2012-01-05 | Clean up GetWorldPosition | Melanie | 1 | -7/+3 |