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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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2016-08-28
mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...
UbitUmarov
1
-4
/
+2
2016-08-28
let mouse steer work on crossings; some cleanup
UbitUmarov
1
-12
/
+0
2016-08-28
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
UbitUmarov
1
-3
/
+27
2016-08-27
experimental function. Results still too volatile to be usefull
UbitUmarov
1
-0
/
+19
2016-08-22
locking issue
UbitUmarov
1
-18
/
+18
2016-08-17
remove some dead code
UbitUmarov
1
-240
/
+2
2016-08-17
increase physics collisions report rate back to 20/s
UbitUmarov
1
-1
/
+1
2016-08-16
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
UbitUmarov
1
-2
/
+18
2016-08-16
fix llVolumeDetect(FALSE) not working
UbitUmarov
1
-53
/
+5
2016-08-12
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...
UbitUmarov
1
-0
/
+3
2016-08-09
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...
UbitUmarov
1
-10
/
+14
2016-08-09
add a simple prim area estimator
UbitUmarov
1
-0
/
+23
2016-08-05
fill data for llDetected funtions of collisions closer to the event. (xengin...
UbitUmarov
1
-7
/
+10
2016-07-27
but buoyancy was missing
UbitUmarov
1
-1
/
+1
2016-07-27
clear SitTargetAvatar on a sop copy
UbitUmarov
1
-1
/
+1
2016-07-07
move object inventory send to udp queue asset ( was task). Remove a call
UbitUmarov
1
-5
/
+1
2016-07-07
avoid InvalidBoundsRadius() calls caused by small changes
UbitUmarov
1
-3
/
+4
2016-07-06
add some needed InvalidBoundsRadius() calls
UbitUmarov
1
-1
/
+4
2016-06-12
Detection of Cylinder and Prism for flexi prims
Mandarinka Tasty
1
-2
/
+2
2016-06-12
Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...
Diva Canto
1
-3
/
+0
2016-04-29
Apply user specified default perms across the board, to items uploaded as wel...
Melanie Thielker
1
-1
/
+1
2015-12-17
fix silly bug: Dynamics are to apply to root prim not child
UbitUmarov
1
-1
/
+1
2015-12-01
more changes on lookAt and RotLookAt; do something in attachments
UbitUmarov
1
-30
/
+28
2015-12-01
some changes due to lookAt and RotLookAt
UbitUmarov
1
-21
/
+42
2015-10-29
fix mantis 7733, reverting setting of IsAttachment on first call to full chec...
UbitUmarov
1
-3
/
+4
2015-10-23
replace objects scale clamp by a more readable clamp. Simplify GroupResize a...
UbitUmarov
1
-10
/
+9
2015-10-20
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...
UbitUmarov
1
-20
/
+2
2015-10-20
also apply axis locks, when creating a prim physics actor
UbitUmarov
1
-0
/
+14
2015-10-20
stop using a Vector3 to store 3bits
UbitUmarov
1
-10
/
+20
2015-10-20
STATUS_ROTATE are linkset flags and not prim
UbitUmarov
1
-7
/
+2
2015-09-21
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
UbitUmarov
1
-1
/
+1
2015-09-21
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...
UbitUmarov
1
-1
/
+2
2015-09-21
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
Kevin Cozens
1
-13
/
+13
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
1
-104
/
+26
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-1
/
+1
2015-08-03
Removed unused variable
Oren Hurvitz
1
-2
/
+0
2015-08-02
Add an option to processes physics collisions using FireAndForget.
Robert Adams
1
-3
/
+31
2015-06-10
SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.
dahlia
1
-16
/
+6
2015-03-22
Varregion: first cut at removing Border class checks for region crossings.
Robert Adams
1
-4
/
+1
2015-02-16
Add NaN and Infinity tests for SOP Velocity and Acceleration setters.
dahlia
1
-5
/
+13
2015-02-16
Use a boolean flag to signal lookat is running instead of Quaternion.Identity...
dahlia
1
-4
/
+10
2015-02-16
Filter NaN and Infinity values at SOP AngularVelocity setter
dahlia
1
-1
/
+6
2015-02-07
llLookAt() strength parameter should slow rotation as it is increased. Thanks...
dahlia
1
-2
/
+2
2015-02-07
llLookAt(): reduce and clamp strengh to reduce probability of overshoot
dahlia
1
-2
/
+5
2015-02-06
llLookAt() and llRotLookAt(): all orientation updates now done via angular ve...
dahlia
1
-17
/
+28
2015-02-05
Manage Angular Velocity during llLookAt() rotation of physical objects
dahlia
1
-1
/
+11
2015-02-05
Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett...
dahlia
1
-1
/
+7
2015-01-21
If [Permissions] serverside_object_permissions = false or the undocumented pr...
Justin Clark-Casey (justincc)
1
-1
/
+4
2014-11-19
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...
Justin Clark-Casey
1
-2
/
+2
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