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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov1-4/+2
2016-08-28let mouse steer work on crossings; some cleanupUbitUmarov1-12/+0
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov1-3/+27
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov1-0/+19
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-17 remove some dead codeUbitUmarov1-240/+2
2016-08-17 increase physics collisions report rate back to 20/sUbitUmarov1-1/+1
2016-08-16 libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov1-2/+18
2016-08-16 fix llVolumeDetect(FALSE) not workingUbitUmarov1-53/+5
2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov1-0/+3
2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov1-10/+14
2016-08-09add a simple prim area estimatorUbitUmarov1-0/+23
2016-08-05 fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov1-7/+10
2016-07-27 but buoyancy was missingUbitUmarov1-1/+1
2016-07-27 clear SitTargetAvatar on a sop copyUbitUmarov1-1/+1
2016-07-07move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov1-5/+1
2016-07-07avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov1-3/+4
2016-07-06 add some needed InvalidBoundsRadius() callsUbitUmarov1-1/+4
2016-06-12Detection of Cylinder and Prism for flexi primsMandarinka Tasty1-2/+2
2016-06-12Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...Diva Canto1-3/+0
2016-04-29Apply user specified default perms across the board, to items uploaded as wel...Melanie Thielker1-1/+1
2015-12-17fix silly bug: Dynamics are to apply to root prim not childUbitUmarov1-1/+1
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov1-30/+28
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov1-21/+42
2015-10-29fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov1-3/+4
2015-10-23 replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov1-10/+9
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov1-20/+2
2015-10-20 also apply axis locks, when creating a prim physics actorUbitUmarov1-0/+14
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov1-10/+20
2015-10-20 STATUS_ROTATE are linkset flags and not primUbitUmarov1-7/+2
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov1-1/+1
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens1-13/+13
2015-09-02seems to compile ( tests comented out)UbitUmarov1-104/+26
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-03Removed unused variableOren Hurvitz1-2/+0
2015-08-02Add an option to processes physics collisions using FireAndForget.Robert Adams1-3/+31
2015-06-10SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.dahlia1-16/+6
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams1-4/+1
2015-02-16Add NaN and Infinity tests for SOP Velocity and Acceleration setters.dahlia1-5/+13
2015-02-16Use a boolean flag to signal lookat is running instead of Quaternion.Identity...dahlia1-4/+10
2015-02-16Filter NaN and Infinity values at SOP AngularVelocity setterdahlia1-1/+6
2015-02-07llLookAt() strength parameter should slow rotation as it is increased. Thanks...dahlia1-2/+2
2015-02-07llLookAt(): reduce and clamp strengh to reduce probability of overshootdahlia1-2/+5
2015-02-06llLookAt() and llRotLookAt(): all orientation updates now done via angular ve...dahlia1-17/+28
2015-02-05Manage Angular Velocity during llLookAt() rotation of physical objectsdahlia1-1/+11
2015-02-05Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett...dahlia1-1/+7
2015-01-21If [Permissions] serverside_object_permissions = false or the undocumented pr...Justin Clark-Casey (justincc)1-1/+4
2014-11-19refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey1-2/+2