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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2011-09-14Merge fixes, and fix the buildTom1-0/+8
2011-09-07First set of merge fixesTom1-37/+26
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)1-13/+2
2011-09-02Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-3/+2
2011-09-01refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)1-20/+0
2011-09-01refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)1-17/+6
2011-09-01Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)1-9/+0
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-169/+113
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-35/+11
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)1-4/+1
2011-08-19Fix exception when using BasicPhysicsRobert Adams1-2/+2
2011-08-06extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)1-0/+3
2011-08-06refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)1-25/+0
2011-08-05Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)1-4/+3
2011-07-31Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)1-1/+1
2011-07-31refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)1-71/+86
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)1-1/+0
2011-07-22Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)1-2/+2
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team1-1/+0
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team1-1/+0
2011-07-19Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"root1-0/+1
2011-07-19Tidy up a superfluous AddPrimShape override in PhysicsSceneTom1-1/+0
2011-07-19On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)1-5/+1
2011-07-19If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)1-0/+3
2011-07-19stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)1-10/+13
2011-07-19Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)1-1/+1
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)1-6/+6
2011-07-19Fix undo of prim group rotation.Justin Clark-Casey (justincc)1-2/+2
2011-07-19Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)1-6/+6
2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)1-17/+25
2011-07-19remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)1-2/+0
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)1-33/+59
2011-07-18Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)1-2/+14
2011-07-18refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)1-59/+62
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)1-1/+17
2011-07-16refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)1-12/+6
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-1/+26
2011-07-16minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)1-0/+4
2011-07-16refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)1-6/+9
2011-07-16Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)1-15/+6
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)1-1/+8
2011-07-15Fix some local id issues in physics glueroot1-12/+20
2011-07-15Fox some local id issues in physics glueMelanie1-2/+4
2011-07-15Revert "Add localid support to ch0de properly"Melanie1-4/+2
2011-07-15Add localid support to ch0de properlyTom1-2/+4
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-1/+6
2011-07-11Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)1-0/+8
2011-07-11refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)1-0/+34
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-9/+19
2011-07-11refactor: very minor space insertionJustin Clark-Casey (justincc)1-1/+1