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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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2012-08-30
move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
1
-2
/
+2
2012-08-30
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
1
-0
/
+3
2012-08-28
[possible still very broken] mess around keyframes. timer events
UbitUmarov
1
-1
/
+4
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
1
-0
/
+21
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-07-14
don't subscribe collision events for nonphysical parts only because of
UbitUmarov
1
-1
/
+1
2012-07-11
Many explanitory comments added to the link and delink code in
Robert Adams
1
-8
/
+20
2012-07-12
Revert "Add instrumentation to log finalizer being called. Suppressed for bac...
Melanie
1
-11
/
+6
2012-07-11
Add instrumentation to log finalizer being called. Suppressed for backup
Melanie
1
-6
/
+11
2012-07-10
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-07-10
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
1
-6
/
+1
2012-07-10
refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
1
-1
/
+6
2012-07-10
Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
1
-0
/
+15
2012-07-10
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...
Justin Clark-Casey (justincc)
1
-2
/
+12
2012-07-10
let SOP AngularVelocity set physics actor angular velocity if it's
UbitUmarov
1
-1
/
+9
2012-07-10
more work on llSetAngularVelocity()
UbitUmarov
1
-1
/
+28
2012-07-09
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
1
-7
/
+91
2012-07-07
Add saving vehicle physics data to the database
Melanie
1
-20
/
+20
2012-07-06
added llSetVelocity. will refuse to work on vehicles and on attachments ( th...
UbitUmarov
1
-0
/
+28
2012-06-21
fix turning off phanton always decreasing number of physical parts
UbitUmarov
1
-28
/
+28
2012-06-20
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-20
minor: If logging because mesh/sculpt data isn't present for an object, log o...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-15
Revert changes...
UbitUmarov
1
-21
/
+3
2012-06-15
Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...
UbitUmarov
1
-3
/
+21
2012-06-14
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-05
Fix land collisions to work like SL.
Melanie
1
-6
/
+16
2012-06-04
Actually trigger land collisions in the root even when a child collides
Melanie
1
-1
/
+1
2012-05-29
Fix collision filtering. The filter should be checked on the receiving part!
Melanie
1
-9
/
+9
2012-05-29
Fix collision filtering
Melanie
1
-10
/
+10
2012-05-20
missing update script events call
UbitUmarov
1
-1
/
+12
2012-05-19
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
1
-20
/
+60
2012-05-19
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
1
-16
/
+29
2012-05-17
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
1
-16
/
+4
2012-05-17
default colisionVolume is 0, use it only for user specified sound
UbitUmarov
1
-3
/
+6
2012-05-17
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
1
-1
/
+1
2012-05-16
collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
1
-1
/
+36
2012-05-16
Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
1
-4
/
+13
2012-05-15
Fix issue where loading OARs could sometimes result in link numbers being reo...
Justin Clark-Casey (justincc)
1
-1
/
+12
2012-05-15
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
1
-2
/
+5
2012-05-15
sop colisions don't play sounds on volume detectors
UbitUmarov
1
-1
/
+1
2012-05-15
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
1
-48
/
+118
2012-05-14
Add another null check to Melanie's last commit. Seems to eliminate sqlite er...
dahlia
1
-1
/
+1
2012-05-15
Guard against null root part on SQLite. This really needs to be fixed so SQLite
Melanie
1
-1
/
+1
2012-05-15
Try to fix sqlite breakage
Melanie
1
-0
/
+3
2012-05-15
Port the mel/dahlia fix
Melanie
1
-0
/
+3
2012-05-15
don't send colision events to volume detectors
UbitUmarov
1
-1
/
+2
2012-05-15
Port Avination's collision fixes to core.
Melanie
1
-501
/
+181
2012-05-15
Fix an omission
Melanie
1
-1
/
+1
2012-05-14
Completely revamp collision handling. Now works as it is supposed to.
Melanie
1
-501
/
+171
2012-05-09
Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...
Justin Clark-Casey (justincc)
1
-7
/
+9
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