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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2012-05-02Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie1-0/+3
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov1-3/+37
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are se...UbitUmarov1-0/+14
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov1-11/+28
2012-04-09make llGetGeometricCenter() work as in current SL. Now this is not real geom ...UbitUmarov1-9/+20
2012-04-09sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....UbitUmarov1-263/+147
2012-04-07Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)1-2/+0
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)1-2/+0
2012-04-06refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)1-10/+1
2012-04-06Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)1-3/+13
2012-04-04 minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit...UbitUmarov1-35/+31
2012-04-04remove more merge artefactsUbitUmarov1-10/+3
2012-04-04reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This funct...UbitUmarov1-1/+1
2012-04-03Fix the last merge artefactsMelanie1-4/+5
2012-04-03Fix more merge artefactsMelanie1-3/+3
2012-04-03Remove duplicate implementation of Material { get; set; }Melanie1-14/+0
2012-04-03Fix merge artefactsMelanie1-1/+1
2012-04-03remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)1-57/+74
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)1-91/+116
2012-03-21 fix a bad reset of shapetype on pbshape change, added missing checksculpload...UbitUmarov1-7/+10
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov1-17/+26
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov1-0/+2
2012-03-20Cover the case where prims are loaded and ParentGroup is not yet setMelanie1-5/+10
2012-03-20 add some more notifications about changes on physical parameters ( still inc...UbitUmarov1-10/+9
2012-03-20Cause prims to be saved if extra physics parameters are changedMelanie1-0/+5
2012-03-16 some more work on costsUbitUmarov1-0/+62
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. F...UbitUmarov1-1/+1
2012-03-14bug fixs, added a default physics shape estimator based on being a mesh or no...UbitUmarov1-13/+71
2012-03-13 let PhysicsShapeType none remove physics remove physics on child parts **UnT...UbitUmarov1-10/+38
2012-03-13initial suport for ExtraPhysical parts parameters. Reading from llclientView ...UbitUmarov1-14/+100
2012-03-13Refactor, move OjectChangeData into it's own file and renameMelanie1-2/+2
2012-03-12allocate UndoRedoStore only on demandUbitUmarov1-10/+17
2012-03-11 Physical phantoms testable with chOde. Volume detection was changed and also...UbitUmarov1-138/+145
2012-03-11 Changed undo redo internals. moved exec code to UndoState.cs from sop that n...UbitUmarov1-133/+22
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform scene...UbitUmarov1-4/+43
2012-03-09 more changes in undo/redo. Basicly moved control to llclientview.cs. later w...UbitUmarov1-2/+2
2012-03-07 changes on undo/redo (untested/incomplete). Think we may consider moving thi...UbitUmarov1-45/+27
2012-03-07Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie1-4/+1
2012-03-06Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie1-4/+3
2012-03-06make copied parts have diferent LocalIds than original. More building control...UbitUmarov1-2/+3
2012-02-27Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie1-3/+5
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie1-3/+11
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie1-3/+3
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie1-0/+3
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov1-12/+81
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-20Make vehicles retain velocity when crossing between regions.Melanie1-0/+4
2012-02-19Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...UbitUmarov1-0/+13
2012-02-19 moved vehicle from SOG to SOPUbitUmarov1-11/+76