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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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2012-05-02
Preserve attachment rotation on objects rezzed via a script. Makes toasters
Melanie
1
-0
/
+3
2012-04-28
fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
1
-3
/
+37
2012-04-20
changed seletion code. SOP now knows about parts selection. UI actions are se...
UbitUmarov
1
-0
/
+14
2012-04-19
changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...
UbitUmarov
1
-11
/
+28
2012-04-09
make llGetGeometricCenter() work as in current SL. Now this is not real geom ...
UbitUmarov
1
-9
/
+20
2012-04-09
sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop....
UbitUmarov
1
-263
/
+147
2012-04-07
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-04-07
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-04-06
refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
1
-10
/
+1
2012-04-06
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...
Justin Clark-Casey (justincc)
1
-3
/
+13
2012-04-04
minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit...
UbitUmarov
1
-35
/
+31
2012-04-04
remove more merge artefacts
UbitUmarov
1
-10
/
+3
2012-04-04
reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This funct...
UbitUmarov
1
-1
/
+1
2012-04-03
Fix the last merge artefacts
Melanie
1
-4
/
+5
2012-04-03
Fix more merge artefacts
Melanie
1
-3
/
+3
2012-04-03
Remove duplicate implementation of Material { get; set; }
Melanie
1
-14
/
+0
2012-04-03
Fix merge artefacts
Melanie
1
-1
/
+1
2012-04-03
remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
1
-57
/
+74
2012-04-03
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
1
-91
/
+116
2012-03-21
fix a bad reset of shapetype on pbshape change, added missing checksculpload...
UbitUmarov
1
-7
/
+10
2012-03-21
Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
1
-17
/
+26
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
1
-0
/
+2
2012-03-20
Cover the case where prims are loaded and ParentGroup is not yet set
Melanie
1
-5
/
+10
2012-03-20
add some more notifications about changes on physical parameters ( still inc...
UbitUmarov
1
-10
/
+9
2012-03-20
Cause prims to be saved if extra physics parameters are changed
Melanie
1
-0
/
+5
2012-03-16
some more work on costs
UbitUmarov
1
-0
/
+62
2012-03-15
added ObjectPhysicsProperties http event message to send viewer that data. F...
UbitUmarov
1
-1
/
+1
2012-03-14
bug fixs, added a default physics shape estimator based on being a mesh or no...
UbitUmarov
1
-13
/
+71
2012-03-13
let PhysicsShapeType none remove physics remove physics on child parts **UnT...
UbitUmarov
1
-10
/
+38
2012-03-13
initial suport for ExtraPhysical parts parameters. Reading from llclientView ...
UbitUmarov
1
-14
/
+100
2012-03-13
Refactor, move OjectChangeData into it's own file and rename
Melanie
1
-2
/
+2
2012-03-12
allocate UndoRedoStore only on demand
UbitUmarov
1
-10
/
+17
2012-03-11
Physical phantoms testable with chOde. Volume detection was changed and also...
UbitUmarov
1
-138
/
+145
2012-03-11
Changed undo redo internals. moved exec code to UndoState.cs from sop that n...
UbitUmarov
1
-133
/
+22
2012-03-10
BIG MESS. changed Iclient interface so only one event is used to inform scene...
UbitUmarov
1
-4
/
+43
2012-03-09
more changes in undo/redo. Basicly moved control to llclientview.cs. later w...
UbitUmarov
1
-2
/
+2
2012-03-07
changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
1
-45
/
+27
2012-03-07
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
1
-4
/
+1
2012-03-06
Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
1
-4
/
+3
2012-03-06
make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
1
-2
/
+3
2012-02-27
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
1
-3
/
+5
2012-02-26
Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
1
-3
/
+11
2012-02-26
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
1
-3
/
+3
2012-02-26
Fix an infinite recursion caused by checking the wrong values for
Melanie
1
-24
/
+27
2012-02-26
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
1
-0
/
+3
2012-02-25
changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
1
-12
/
+81
2012-02-21
Also preserve angular velocity on crossing.
Melanie
1
-0
/
+3
2012-02-20
Make vehicles retain velocity when crossing between regions.
Melanie
1
-0
/
+4
2012-02-19
Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...
UbitUmarov
1
-0
/
+13
2012-02-19
moved vehicle from SOG to SOP
UbitUmarov
1
-11
/
+76
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