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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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2012-07-10
Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
1
-0
/
+15
2012-07-10
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...
Justin Clark-Casey (justincc)
1
-2
/
+12
2012-07-09
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
1
-7
/
+91
2012-06-20
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-20
minor: If logging because mesh/sculpt data isn't present for an object, log o...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-14
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-05-29
Fix collision filtering. The filter should be checked on the receiving part!
Melanie
1
-9
/
+9
2012-05-15
Fix issue where loading OARs could sometimes result in link numbers being reo...
Justin Clark-Casey (justincc)
1
-1
/
+12
2012-05-14
Add another null check to Melanie's last commit. Seems to eliminate sqlite er...
dahlia
1
-1
/
+1
2012-05-15
Guard against null root part on SQLite. This really needs to be fixed so SQLite
Melanie
1
-1
/
+1
2012-05-15
Try to fix sqlite breakage
Melanie
1
-0
/
+3
2012-05-15
Port Avination's collision fixes to core.
Melanie
1
-501
/
+181
2012-05-09
Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-04-22
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-04-21
Add regression test for prim status when root prim in a new linkset is non-ph...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-04-21
Add TestSetPhysics() to SOP status tests
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-04-07
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-04-07
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-04-06
refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
1
-10
/
+1
2012-04-06
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...
Justin Clark-Casey (justincc)
1
-3
/
+13
2012-04-03
remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
1
-57
/
+74
2012-04-03
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
1
-91
/
+116
2012-03-07
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
1
-4
/
+1
2012-02-19
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
1
-3
/
+3
2012-02-15
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-02-07
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-5
/
+1
2012-02-03
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
1
-4
/
+7
2012-02-02
Commenting out new event until I can fix OpenSim tests. Currently, testing ob...
Dan Lake
1
-6
/
+6
2012-02-02
OpenSim tests do not always create an EventManager so calls to trigger events...
Dan Lake
1
-2
/
+6
2012-01-28
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...
Justin Clark-Casey (justincc)
1
-4
/
+12
2012-01-19
Trigger event when prims are scheduled for an update. This gives modules earl...
Dan Lake
1
-0
/
+4
2012-01-19
Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...
Dan Lake
1
-20
/
+6
2012-01-13
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
1
-39
/
+30
2012-01-12
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
1
-2
/
+2
2012-01-05
Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
1
-10
/
+4
2011-12-22
rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-22
Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
1
-18
/
+8
2011-12-13
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
1
-11
/
+3
2011-12-05
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
1
-40
/
+42
2011-12-03
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-12-03
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
1
-1
/
+9
2011-11-21
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
1
-14
/
+5
2011-11-21
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
1
-6
/
+3
2011-11-21
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
1
-56
/
+12
2011-11-10
In SOP, replaced many references to private members with the public properties
Dan Lake
1
-243
/
+233
2011-11-10
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
1
-18
/
+9
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