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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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2013-05-24
Port fix from justicc - decouple pay prices on drag-copied prims
Melanie
1
-0
/
+1
2013-03-31
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
1
-7
/
+22
2013-03-31
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
1
-7
/
+22
2013-03-29
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
1
-0
/
+4
2013-03-26
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
1
-0
/
+1
2013-03-24
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
1
-0
/
+1
2013-03-13
Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this...
Justin Clark-Casey (justincc)
1
-1
/
+0
2013-03-13
Add prototype dynamic objects map for scene object parts
Justin Clark-Casey (justincc)
1
-0
/
+22
2013-03-08
* Apparently, sometimes texture entries come in from the wire with no default...
teravus
1
-0
/
+17
2013-03-06
* Separate two if trees that got merged into one if tree with borked logic.
teravus
1
-2
/
+25
2013-02-14
Add EventManager events triggered when a SOP is added or removed
Robert Adams
1
-0
/
+2
2013-02-12
Revert "Push updates from keyframe directly to the front of the output queue ...
Melanie
1
-12
/
+2
2013-02-12
Push updates from keyframe directly to the front of the output queue rather
Melanie
1
-2
/
+12
2013-02-07
Actually plumb the new values to physics.
Melanie
1
-0
/
+20
2013-02-07
Actually plumb the new values to physics.
Melanie
1
-0
/
+20
2013-02-07
Add some more code from Avination. This changes physics actor stuff around
Melanie
1
-37
/
+152
2013-02-07
Plumb the path from the client to the extra physics params and back
Melanie
1
-0
/
+1
2013-02-07
Rename Bounciness to Restitution
Melanie
1
-3
/
+3
2013-02-07
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
1
-50
/
+6
2013-02-07
Add plumbing for physics properties to get to the physics engine.
Robert Adams
1
-6
/
+50
2013-02-07
Rename Bounciness to Restitution
Melanie
1
-3
/
+3
2013-02-07
Rename "Bounciness" to "Restitution"
Melanie
1
-3
/
+3
2013-02-06
Partial port of Avination's support for the new physics parameters.
Melanie
1
-3
/
+93
2013-02-06
Remove very long unused IScriptHost and NullScriptHost
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-25
Added DynAttrs to the serialized XML format of prims. When copying prims, use...
Oren Hurvitz
1
-0
/
+2
2013-01-25
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-01-25
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
Justin Clark-Casey (justincc)
1
-1
/
+8
2013-01-23
* This makes the non-physics llCastRay 'better'. It's not 'correctly work...
teravus
1
-0
/
+1
2013-01-21
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
Robert Adams
1
-0
/
+10
2013-01-16
dont send a full grp update on stopmovetotarget. just a rootpart terse
UbitUmarov
1
-1
/
+1
2013-01-11
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
1
-2
/
+2
2013-01-11
update the last information sent in terse updates where they are sent to all
UbitUmarov
1
-10
/
+19
2013-01-09
Change IsRoot to use ReferenceEquals to prevent operator == messiness
Melanie
1
-1
/
+1
2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
1
-40
/
+39
2012-12-18
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
1
-6
/
+6
2012-12-15
minor: If the physics module tells us that an object has gone out of bounds, ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2012-12-14
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-124
/
+176
2012-10-30
Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
1
-1
/
+1
2012-10-30
Put back the collision sound shim into SOP
Melanie
1
-0
/
+29
2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
1
-1
/
+1
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
1
-79
/
+9
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
transposing preload sound onto sound module
SignpostMarv
1
-31
/
+0
2012-10-29
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
1
-34
/
+34
2012-10-29
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
1
-4
/
+4
2012-10-29
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
1
-1
/
+1
2012-10-29
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
1
-4
/
+1
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