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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2013-05-24Port fix from justicc - decouple pay prices on drag-copied primsMelanie1-0/+1
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie1-7/+22
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie1-7/+22
2013-03-29Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)1-0/+4
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-03-24Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-03-13Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this...Justin Clark-Casey (justincc)1-1/+0
2013-03-13Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)1-0/+22
2013-03-08* Apparently, sometimes texture entries come in from the wire with no default...teravus1-0/+17
2013-03-06* Separate two if trees that got merged into one if tree with borked logic.teravus1-2/+25
2013-02-14Add EventManager events triggered when a SOP is added or removedRobert Adams1-0/+2
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie1-12/+2
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-2/+12
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Actually plumb the new values to physics.Melanie1-0/+20
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie1-37/+152
2013-02-07Plumb the path from the client to the extra physics params and backMelanie1-0/+1
2013-02-07Rename Bounciness to RestitutionMelanie1-3/+3
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-50/+6
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-6/+50
2013-02-07Rename Bounciness to RestitutionMelanie1-3/+3
2013-02-07Rename "Bounciness" to "Restitution"Melanie1-3/+3
2013-02-06Partial port of Avination's support for the new physics parameters.Melanie1-3/+93
2013-02-06Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)1-1/+1
2013-01-25Added DynAttrs to the serialized XML format of prims. When copying prims, use...Oren Hurvitz1-0/+2
2013-01-25Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...Justin Clark-Casey (justincc)1-2/+2
2013-01-25Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)1-1/+8
2013-01-23* This makes the non-physics llCastRay 'better'. It's not 'correctly work...teravus1-0/+1
2013-01-21Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams1-0/+10
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov1-1/+1
2013-01-11Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams1-2/+2
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
2013-01-09Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie1-1/+1
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)1-40/+39
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams1-6/+6
2012-12-15minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)1-2/+5
2012-12-14Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, ...Justin Clark-Casey (justincc)1-1/+2
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-124/+176
2012-10-30Make sure we're not accessing a physics scene if we're not in one yet.Melanie1-1/+1
2012-10-30Put back the collision sound shim into SOPMelanie1-0/+29
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv1-1/+1
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv1-79/+9
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv1-9/+8
2012-10-29Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv1-10/+8
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29transposing preload sound onto sound moduleSignpostMarv1-31/+0
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1