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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2010-01-09Fixes prim to prim collision.Revolution1-3/+3
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-21/+21
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-62/+265
2009-12-31This patch caused serialization errors and needs to be reexaminedMelanie1-271/+63
2009-12-31[PATCH] Adds llCollisionFilterMelanie1-63/+271
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-0/+12
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-5/+0
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)1-0/+1
2009-11-21* Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman1-3/+1
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-13/+7
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-1/+1
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-3/+2
2009-10-28* Standalone logins will now go through the sequence of "requested region, de...John Hurliman1-7/+8
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman1-1/+1
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman1-1/+5
2009-10-27Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman1-1/+1
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-23/+23
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman1-10/+34
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman1-55/+54
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-61/+60
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman1-3/+3
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-4/+4
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-11/+1
2009-10-04disable physics actors for flexible primsdahlia1-3/+4
2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-09-30And another merge issueKitto Flora1-0/+1
2009-09-30And anotherKitto Flora1-1/+1
2009-09-30Another small change to avoid later merge conflictKitto Flora1-2/+3
2009-09-30Small chaneg to adapt to trunkKitto Flora1-2/+3
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-154/+113
2009-10-01Formatting cleanup.Jeff Ames1-9/+9
2009-09-29 This fix addresses the problem where phantom objects do notAlan M Webb1-1/+1
2009-09-29Add copyright header. Formatting cleanup.Jeff Ames1-1/+1
2009-09-17 While running a test case I had written to pursue problems withAlan M Webb1-113/+152
2009-09-09* Lock timers when Calling Start() and Stop() when the Thread Context is murk...Teravus Ovares (Dan Olivares)1-0/+2
2009-08-29* Fix the reason why physical vehicles have a problem in virtual regions.Teravus Ovares (Dan Olivares)1-1/+2
2009-08-16Misc cleanup.Jeff Ames1-27/+25
2009-08-15Changed FromAssetID to FromItemIDDiva Canto1-3/+3
2009-08-13Formatting cleanup. Fix some compiler warnings.Jeff Ames1-26/+23
2009-08-07Another stab at cmickeyb's patch for script GC.Melanie1-8/+8
2009-08-07Revert the XEngine memleak patch, it causes premature GC.Melanie1-8/+8
2009-08-06|From: James J Greensky <jame.j.greensky@intel.com>Melanie1-8/+8
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+5
2009-07-15A stab at implementing llSetDamage. Not persistent.Melanie Thielker1-0/+9
2009-06-26Extracted the code that handles the sending of prim updates to the client, fr...MW1-4/+4