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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2017-05-03fix right to change permissions of group owned objectsUbitUmarov1-2/+5
2017-04-28a few changes to permissions folding... we are testing. at this point only us...UbitUmarov1-2/+2
2017-04-27add a usefull taint and updateUbitUmarov1-0/+2
2017-04-25 finish encoding number of mesh faces in pbs shape on new meshs upload, and *...UbitUmarov1-10/+14
2017-04-15several changes for osTeleportObjectUbitUmarov1-22/+13
2017-04-05add missing invalidation of osGetLinkNumber cacheUbitUmarov1-0/+2
2017-04-01 store the physics inertia override in Mysql and add it to serializer. run p...UbitUmarov1-1/+20
2017-01-26 remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPointUbitUmarov1-6/+5
2017-01-19add a comment about parts permissions aggregationUbitUmarov1-0/+2
2017-01-17add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov1-2/+5
2017-01-17start adding calls to effective permissions aggregation on changes; rearrange...UbitUmarov1-7/+4
2017-01-16 avoid lastOwner beeing the groupUbitUmarov1-2/+7
2017-01-16 chance new effective permissions code to ease aggregation on demand( ie on c...UbitUmarov1-0/+27
2017-01-14fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov1-1/+1
2017-01-07Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker1-1/+1
2017-01-06Fix the long-standing bug that object permissions set in inventory were lostMelanie Thielker1-0/+1
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-122/+122
2016-12-04The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty1-1/+9
2016-11-22replace datetime.now on just timming by faster utcnowUbitUmarov1-3/+2
2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov1-55/+42
2016-09-19change CreatorIdentification set codeUbitUmarov1-22/+18
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov1-4/+2
2016-08-28let mouse steer work on crossings; some cleanupUbitUmarov1-12/+0
2016-08-28my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov1-3/+27
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov1-0/+19
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-17 remove some dead codeUbitUmarov1-240/+2
2016-08-17 increase physics collisions report rate back to 20/sUbitUmarov1-1/+1
2016-08-16 libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov1-2/+18
2016-08-16 fix llVolumeDetect(FALSE) not workingUbitUmarov1-53/+5
2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov1-0/+3
2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov1-10/+14
2016-08-09add a simple prim area estimatorUbitUmarov1-0/+23
2016-08-05 fill data for llDetected funtions of collisions closer to the event. (xengin...UbitUmarov1-7/+10
2016-07-27 but buoyancy was missingUbitUmarov1-1/+1
2016-07-27 clear SitTargetAvatar on a sop copyUbitUmarov1-1/+1
2016-07-07move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov1-5/+1
2016-07-07avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov1-3/+4
2016-07-06 add some needed InvalidBoundsRadius() callsUbitUmarov1-1/+4
2016-06-12Detection of Cylinder and Prism for flexi primsMandarinka Tasty1-2/+2
2016-06-12Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...Diva Canto1-3/+0
2016-04-29Apply user specified default perms across the board, to items uploaded as wel...Melanie Thielker1-1/+1
2015-12-17fix silly bug: Dynamics are to apply to root prim not childUbitUmarov1-1/+1
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov1-30/+28
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov1-21/+42
2015-10-29fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov1-3/+4
2015-10-23 replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov1-10/+9
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov1-20/+2
2015-10-20 also apply axis locks, when creating a prim physics actorUbitUmarov1-0/+14
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov1-10/+20