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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2012-09-27Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)1-8/+12
2012-09-27Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)1-6/+6
2012-09-26Don't store undo states if a scene object is manipulated when it is not in a ...Justin Clark-Casey (justincc)1-3/+3
2012-09-26refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)1-45/+43
2012-09-26Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)1-8/+12
2012-09-26Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)1-26/+33
2012-09-26Add basic undo/redo regression tests.Justin Clark-Casey (justincc)1-6/+6
2012-09-23Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie1-4/+4
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov1-2/+2
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov1-0/+3
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov1-1/+4
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie1-0/+21
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie1-0/+21
2012-08-20refactoring out SetFaceColorSignpostMarv1-52/+15
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv1-21/+26
2012-08-20single operation for PRIM_COLORSignpostMarv1-0/+49
2012-08-20fix typoSignpostMarv1-1/+1
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv1-1/+2
2012-08-17implementedSignpostMarv1-0/+50
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv1-7/+6
2012-08-03ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv1-1/+1
2012-07-14 don't subscribe collision events for nonphysical parts only because ofUbitUmarov1-1/+1
2012-07-11Many explanitory comments added to the link and delink code inRobert Adams1-8/+20
2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for bac...Melanie1-11/+6
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie1-6/+11
2012-07-10refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)1-0/+6
2012-07-10Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)1-6/+1
2012-07-10refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)1-1/+6
2012-07-10Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)1-0/+15
2012-07-10Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...Justin Clark-Casey (justincc)1-2/+12
2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
2012-07-10more work on llSetAngularVelocity()UbitUmarov1-1/+28
2012-07-09Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)1-7/+91
2012-07-07Add saving vehicle physics data to the databaseMelanie1-20/+20
2012-07-06 added llSetVelocity. will refuse to work on vehicles and on attachments ( th...UbitUmarov1-0/+28
2012-06-21 fix turning off phanton always decreasing number of physical partsUbitUmarov1-28/+28
2012-06-20refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...Justin Clark-Casey (justincc)1-2/+3
2012-06-20minor: If logging because mesh/sculpt data isn't present for an object, log o...Justin Clark-Casey (justincc)1-1/+1
2012-06-15Revert changes...UbitUmarov1-21/+3
2012-06-15 Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...UbitUmarov1-3/+21
2012-06-14Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)1-2/+3
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-05-29Fix collision filtering. The filter should be checked on the receiving part!Melanie1-9/+9
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov1-20/+60
2012-05-19modulate collision sound intensity with collision relative velocity for parts...UbitUmarov1-16/+29
2012-05-17 trigger collision sounds on active agent position for better spatial effect ...UbitUmarov1-16/+4