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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectPart.cs
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2012-09-27
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
1
-8
/
+12
2012-09-27
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-09-26
Don't store undo states if a scene object is manipulated when it is not in a ...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-09-26
refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.
Justin Clark-Casey (justincc)
1
-45
/
+43
2012-09-26
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
1
-8
/
+12
2012-09-26
Enforce existing 5 action hardcoded undo limit.
Justin Clark-Casey (justincc)
1
-26
/
+33
2012-09-26
Add basic undo/redo regression tests.
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-09-23
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
Melanie
1
-4
/
+4
2012-08-30
move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
1
-2
/
+2
2012-08-30
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
1
-0
/
+3
2012-08-28
[possible still very broken] mess around keyframes. timer events
UbitUmarov
1
-1
/
+4
2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
1
-0
/
+21
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
1
-0
/
+21
2012-08-20
refactoring out SetFaceColor
SignpostMarv
1
-52
/
+15
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
1
-21
/
+26
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
1
-0
/
+49
2012-08-20
fix typo
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
1
-1
/
+2
2012-08-17
implemented
SignpostMarv
1
-0
/
+50
2012-08-15
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
/
+1
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
1
-7
/
+6
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-07-14
don't subscribe collision events for nonphysical parts only because of
UbitUmarov
1
-1
/
+1
2012-07-11
Many explanitory comments added to the link and delink code in
Robert Adams
1
-8
/
+20
2012-07-12
Revert "Add instrumentation to log finalizer being called. Suppressed for bac...
Melanie
1
-11
/
+6
2012-07-11
Add instrumentation to log finalizer being called. Suppressed for backup
Melanie
1
-6
/
+11
2012-07-10
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-07-10
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
Justin Clark-Casey (justincc)
1
-6
/
+1
2012-07-10
refactor: Add SOP.IsSitTargetOccupied to improve readability
Justin Clark-Casey (justincc)
1
-1
/
+6
2012-07-10
Move common code to detect whether a part has a valid sit target into a SOP p...
Justin Clark-Casey (justincc)
1
-0
/
+15
2012-07-10
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...
Justin Clark-Casey (justincc)
1
-2
/
+12
2012-07-10
let SOP AngularVelocity set physics actor angular velocity if it's
UbitUmarov
1
-1
/
+9
2012-07-10
more work on llSetAngularVelocity()
UbitUmarov
1
-1
/
+28
2012-07-09
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
1
-7
/
+91
2012-07-07
Add saving vehicle physics data to the database
Melanie
1
-20
/
+20
2012-07-06
added llSetVelocity. will refuse to work on vehicles and on attachments ( th...
UbitUmarov
1
-0
/
+28
2012-06-21
fix turning off phanton always decreasing number of physical parts
UbitUmarov
1
-28
/
+28
2012-06-20
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-20
minor: If logging because mesh/sculpt data isn't present for an object, log o...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-15
Revert changes...
UbitUmarov
1
-21
/
+3
2012-06-15
Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...
UbitUmarov
1
-3
/
+21
2012-06-14
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-05
Fix land collisions to work like SL.
Melanie
1
-6
/
+16
2012-06-04
Actually trigger land collisions in the root even when a child collides
Melanie
1
-1
/
+1
2012-05-29
Fix collision filtering. The filter should be checked on the receiving part!
Melanie
1
-9
/
+9
2012-05-29
Fix collision filtering
Melanie
1
-10
/
+10
2012-05-20
missing update script events call
UbitUmarov
1
-1
/
+12
2012-05-19
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
1
-20
/
+60
2012-05-19
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
1
-16
/
+29
2012-05-17
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
1
-16
/
+4
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