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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-301-0/+4
| | | | newgroup information avaiable.
* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-301-1/+2
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| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-291-5/+22
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| * | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
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* | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-301-10/+2
| |/ |/| | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
* | A few more changes to keyframesUbitUmarov2012-08-291-2/+2
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* | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-281-6/+23
|/ | | | threads overlaps, some null objects exceptions, region crossing...
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-231-3/+15
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* Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
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* Remove AreUpdatesSuspended flag because it does nothingMelanie2012-08-161-17/+0
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* Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2012-08-161-1/+1
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* Merge branch 'master' into careminsterMelanie2012-08-041-1/+1
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵Justin Clark-Casey (justincc)2012-08-031-1/+1
| | | | | | | | functional change.
* | Merge branch 'master' into careminsterMelanie2012-08-031-0/+10
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)2012-08-031-1/+1
| | | | | | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
| * Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this ↵Justin Clark-Casey (justincc)2012-08-031-3/+4
| | | | | | | | is already its default value as it's a struct.
| * Initialize the Rezzing object to UUID.ZeroMelanie2012-08-021-3/+4
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| * reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-021-0/+8
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2012-07-191-1/+1
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
* | minor changes, removed extra parts physics updates on linking nonrootUbitUmarov2012-07-171-2/+3
| | | | | | | | prims
* | Merge branch 'avination' into careminsterMelanie2012-07-161-2/+6
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2012-07-121-1/+0
| | | | | | | | | | | | | | | | | | backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
| * | Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie2012-07-121-1/+1
| | | | | | | | | | | | This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
| * | Place instrumentation in the proper place. This needs reverting, too!Melanie2012-07-111-1/+1
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| * | Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-111-0/+1
| | | | | | | | | | | | | | | interim copies to avoid spammage. Not for release to the grid, must be reverted first!
| * | Change order of operations on backup to ensure keyframe motions are backedMelanie2012-07-111-2/+6
| | | | | | | | | | | | up properly
* | | Merge branch 'master' into careminsterMelanie2012-07-121-17/+74
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | Many explanitory comments added to the link and delink code inRobert Adams2012-07-111-15/+73
| | | | | | | | | | | | SOG and SOP. Should have no functionality changes.
* | | Merge branch 'master' into careminsterMelanie2012-07-111-10/+14
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-0/+14
| | | | | | | | | | | | | | | | | | This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
| * | Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-071-10/+0
| | | | | | | | | | | | | | | This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
* | | Merge branch 'avination' into careminsterMelanie2012-07-061-5/+13
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2012-06-171-5/+13
| | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
* | | Merge branch 'master' into careminsterMelanie2012-07-051-2/+21
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | minor: Add some method doc to HasGroupChanged and Schedule ↵Justin Clark-Casey (justincc)2012-07-031-2/+21
| | | | | | | | | | | | GroupForFull/PartUpdate() to indicate when region modules need to invoke them
* | | Merge branch 'master' into careminsterMelanie2012-06-261-0/+5
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * | Fix bug where attachments would not retain position if just rotated and not ↵Justin Clark-Casey (justincc)2012-06-221-0/+5
| | | | | | | | | | | | | | | | | | moved. This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
* | | Merge branch 'master' into careminsterMelanie2012-06-211-2/+3
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * | Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() ↵Justin Clark-Casey (justincc)2012-06-201-2/+3
| | | | | | | | | | | | instead of magic numbers
* | | Merge branch 'avination' into careminsterMelanie2012-06-151-2/+6
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | change object drag so it applies a impulse and not a push force so it works ↵UbitUmarov2012-06-111-2/+6
| | | | | | | | | | | | as before my fix to impulse/forces
* | | Merge branch 'master' into careminsterMelanie2012-06-141-0/+16
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| * | Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment ↵Justin Clark-Casey (justincc)2012-06-141-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | point. HUDs attachment points are private. Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations. This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs. It appears this is no longer true with Neck and Root (Avatar Center)
| * | Port Avination's collision fixes to core.Melanie2012-05-151-11/+0
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* | | Merge branch 'avination' into careminsterMelanie2012-06-071-1/+2
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| * | Make not_at_target stop when the target is reached even if the scriptMelanie2012-06-071-1/+2
| | | | | | | | | | | | is not listening to at_target
* | | Merge branch 'avination' into careminsterMelanie2012-05-271-1/+1
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| * | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| | | | | | | | | | | | prim entry messed it up.
* | | Merge branch 'avination' into careminsterMelanie2012-05-141-12/+2
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| * | Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-141-11/+0
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