index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
/
SceneObjectGroup.cs
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
fix build break from last commit
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+1
|
*
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
1
-130
/
+131
|
*
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+2
|
*
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
2011-07-16
1
-2
/
+8
|
*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+12
|
*
Fix some local id issues in physics glue
root
2011-07-15
1
-2
/
+2
|
*
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
/
+6
|
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+1
|
*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
1
-17
/
+15
|
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+3
|
*
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+8
|
*
Add localID to physical object creation functions.
Mic Bowman
2011-06-15
1
-1
/
+1
|
*
Add the PhysActor to the correct SOP when duplicating a physical
Mic Bowman
2011-06-15
1
-4
/
+9
*
|
Fix some local id issues in physics glue
root
2011-07-15
1
-1
/
+1
*
|
Fox some local id issues in physics glue
Melanie
2011-07-15
1
-1
/
+2
*
|
Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
1
-2
/
+1
*
|
Add localid support to ch0de properly
Tom
2011-07-15
1
-1
/
+2
*
|
Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-11
1
-0
/
+5
|
\
\
|
|
/
|
*
minor: Add some commented out destructor logging messages for potential futur...
Justin Clark-Casey (justincc)
2011-06-10
1
-0
/
+5
|
*
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-1
/
+1
|
*
Minor correction to yesterday's changes. Make normal prim crossing (no attach...
Diva Canto
2011-04-29
1
-2
/
+0
|
*
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
2011-04-28
1
-0
/
+2
*
|
Make Buoyancy a prim property
Melanie
2011-06-02
1
-0
/
+3
*
|
Change setter on changed flags to public so modules can reset it
Melanie
2011-05-26
1
-1
/
+1
*
|
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-1
/
+1
*
|
Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-18
1
-4
/
+6
|
\
\
|
|
/
|
*
Merge branch 'master' into test-merge0418
Mic Bowman
2011-04-18
1
-7
/
+14
|
|
\
|
*
|
First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-12
1
-4
/
+6
*
|
|
Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-17
1
-7
/
+14
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-7
/
+14
|
|
/
*
|
Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-08
1
-0
/
+2
|
\
\
|
|
/
|
*
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-0
/
+2
*
|
Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-06
1
-2
/
+4
|
\
\
|
|
/
|
*
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2011-04-05
1
-2
/
+4
*
|
Flag root prim changes for persistence
Tom
2011-03-27
1
-1
/
+1
*
|
Upgrade terse to full update on root rotation change. Not entirely sure why, ...
Tom
2011-03-27
1
-1
/
+1
*
|
Fix issues with UpdateRootRotation and also increase efficiency
Tom
2011-03-27
1
-7
/
+8
*
|
Corrections for Avatar Auto-pilot target; add llStopMoveToTarget() for Avatar...
Kitto Flora
2011-02-04
1
-2
/
+11
*
|
Taint SOGs the right way
Melanie
2011-01-10
1
-1
/
+5
*
|
Fix linking link sets to rotated prims.
Melanie
2010-12-26
1
-3
/
+4
*
|
Make sure the material is set on physical prims
Melanie
2010-12-15
1
-0
/
+1
*
|
Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-03
1
-2
/
+13
|
\
\
|
|
/
|
*
Only force prim persistence before delete if the prim is the result of an unp...
Justin Clark-Casey (justincc)
2010-12-03
1
-2
/
+13
*
|
Prevent an overlength button label from producing a debug dump and aborting
Melanie
2010-11-24
1
-1
/
+1
*
|
Merge branch 'master' into careminster-presence-refactor
Melanie
2010-11-23
1
-0
/
+2
|
\
\
|
|
/
|
*
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...
Marck
2010-11-22
1
-0
/
+2
|
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-2
/
+4
|
*
Fix autoreturn to not return zero objects
Melanie
2010-10-07
1
-6
/
+2
|
*
Plumb the path for multiple object deletes
Melanie
2010-10-06
1
-2
/
+6
*
|
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-2
/
+4
[prev]
[next]