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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
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Fix some local id issues in physics glue
root
2011-07-15
1
-2
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+2
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fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
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+6
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When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
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+1
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refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
1
-17
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+15
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When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
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+3
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refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
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+8
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Add localID to physical object creation functions.
Mic Bowman
2011-06-15
1
-1
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+1
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Add the PhysActor to the correct SOP when duplicating a physical
Mic Bowman
2011-06-15
1
-4
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+9
*
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Fix some local id issues in physics glue
root
2011-07-15
1
-1
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+1
*
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Fox some local id issues in physics glue
Melanie
2011-07-15
1
-1
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+2
*
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Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
1
-2
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+1
*
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Add localid support to ch0de properly
Tom
2011-07-15
1
-1
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+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-11
1
-0
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+5
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minor: Add some commented out destructor logging messages for potential futur...
Justin Clark-Casey (justincc)
2011-06-10
1
-0
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+5
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Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-1
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+1
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Minor correction to yesterday's changes. Make normal prim crossing (no attach...
Diva Canto
2011-04-29
1
-2
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+0
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*
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
2011-04-28
1
-0
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+2
*
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Make Buoyancy a prim property
Melanie
2011-06-02
1
-0
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+3
*
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Change setter on changed flags to public so modules can reset it
Melanie
2011-05-26
1
-1
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+1
*
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Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-1
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+1
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-18
1
-4
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+6
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Merge branch 'master' into test-merge0418
Mic Bowman
2011-04-18
1
-7
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+14
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*
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First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-12
1
-4
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+6
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-17
1
-7
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+14
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simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-7
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+14
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*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-08
1
-0
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+2
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Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-0
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+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-06
1
-2
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+4
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Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2011-04-05
1
-2
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+4
*
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Flag root prim changes for persistence
Tom
2011-03-27
1
-1
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+1
*
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Upgrade terse to full update on root rotation change. Not entirely sure why, ...
Tom
2011-03-27
1
-1
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+1
*
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Fix issues with UpdateRootRotation and also increase efficiency
Tom
2011-03-27
1
-7
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+8
*
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Corrections for Avatar Auto-pilot target; add llStopMoveToTarget() for Avatar...
Kitto Flora
2011-02-04
1
-2
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+11
*
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Taint SOGs the right way
Melanie
2011-01-10
1
-1
/
+5
*
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Fix linking link sets to rotated prims.
Melanie
2010-12-26
1
-3
/
+4
*
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Make sure the material is set on physical prims
Melanie
2010-12-15
1
-0
/
+1
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-12-03
1
-2
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+13
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*
Only force prim persistence before delete if the prim is the result of an unp...
Justin Clark-Casey (justincc)
2010-12-03
1
-2
/
+13
*
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Prevent an overlength button label from producing a debug dump and aborting
Melanie
2010-11-24
1
-1
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+1
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2010-11-23
1
-0
/
+2
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*
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...
Marck
2010-11-22
1
-0
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+2
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*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-2
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+4
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*
Fix autoreturn to not return zero objects
Melanie
2010-10-07
1
-6
/
+2
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*
Plumb the path for multiple object deletes
Melanie
2010-10-06
1
-2
/
+6
*
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Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-2
/
+4
*
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Prevent temp-on-rez prims from being persisted
Melanie
2010-11-08
1
-0
/
+3
*
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Fix creation of a duplicate physics actor on chained drag-copy operations,
Melanie
2010-11-04
1
-17
/
+0
*
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Make SendKillObject send multiple localIDs in one packet. This avoids the
Melanie
2010-10-08
1
-5
/
+1
*
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Implement taking of coalesced objects.
Melanie
2010-10-07
1
-5
/
+2
*
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Plumb the path for multiple object deletes
Melanie
2010-10-06
1
-2
/
+6
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