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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
*
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...
Justin Clark-Casey
2014-11-19
1
-2
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+2
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If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
1
-2
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+1
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If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...
Justin Clark-Casey
2014-11-19
1
-5
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+19
*
Add LSL transaction_result event.
Justin Clark-Casey (justincc)
2014-10-04
1
-0
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+1
*
Do not add attachments to the region scene object backup list.
Justin Clark-Casey (justincc)
2014-10-02
1
-2
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+2
*
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...
Justin Clark-Casey (justincc)
2014-08-29
1
-2
/
+14
*
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
2014-08-29
1
-1
/
+1
*
On code section that rezzes single objects and attachments, reduce CPU use by...
Justin Clark-Casey (justincc)
2014-08-28
1
-0
/
+28
*
Fixed problems if an avatar tries to cross regions when the previous cross ha...
Oren Hurvitz
2014-07-21
1
-1
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+1
*
Fix avatars going to corner of region when they are sitting on a child prim a...
Vegaslon
2014-05-06
1
-1
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+1
*
Fixes a long-standing bug related to god-mode change ownership of objects per...
Diva Canto
2014-04-24
1
-3
/
+5
*
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...
Justin Clark-Casey (justincc)
2014-04-03
1
-48
/
+6
*
Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...
Justin Clark-Casey (justincc)
2014-04-03
1
-6
/
+1
*
Fix bug where crossing to a neighbouring region and back again would trigger ...
Justin Clark-Casey (justincc)
2014-04-03
1
-6
/
+25
*
Removed "hacktastic" code that is no longer needed.
Oren Hurvitz
2014-03-24
1
-21
/
+0
*
When linking two groups, and then deleting the combined group: delete *all* o...
Oren Hurvitz
2014-03-24
1
-7
/
+31
*
Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.
Justin Clark-Casey (justincc)
2014-03-22
1
-2
/
+6
*
If an object has it's temporary flag unset after being set, put it back in th...
Justin Clark-Casey (justincc)
2014-03-22
1
-12
/
+25
*
Properly restore position on crossing failure for mega-regions.
Robert Adams
2014-02-15
1
-1
/
+2
*
Rewrite of mega-region code to use new form of border checking.
Robert Adams
2014-02-15
1
-14
/
+5
*
Merge branch 'master' into varregion
Robert Adams
2014-01-11
1
-5
/
+8
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
-5
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+5
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*
When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
2014-01-10
1
-5
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+5
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*
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
-0
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+3
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Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
2014-01-10
1
-0
/
+3
*
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varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
2013-12-26
1
-10
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+10
*
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Merge branch 'master' into varregion
Robert Adams
2013-12-17
1
-2
/
+192
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This is the acutal sitting avatar crossing code. This commit implements the
Melanie
2013-12-16
1
-2
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+152
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*
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
1
-0
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+42
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*
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varregion: remove uses of region size constant. In particular, update scene
Robert Adams
2013-11-04
1
-3
/
+3
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/
*
Improve situation where editing just the root prim of an attachment causes ot...
Justin Clark-Casey (justincc)
2013-06-25
1
-1
/
+10
*
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...
Justin Clark-Casey (justincc)
2013-06-25
1
-10
/
+4
*
Fix prim locking to behave like SL
Melanie
2013-06-23
1
-2
/
+2
*
* This fixes having to select and deselect prim to get keyframemotion to star...
teravus
2013-06-12
1
-0
/
+5
*
Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
2013-06-06
1
-0
/
+13
*
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
Justin Clark-Casey (justincc)
2013-05-24
1
-1
/
+0
*
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...
Justin Clark-Casey (justincc)
2013-05-23
1
-0
/
+1
*
remove pointless region handle paramter from IClientAPI.SendKillObject()
Justin Clark-Casey (justincc)
2013-05-09
1
-1
/
+1
*
Fix issue where objects removed via llDie() would not disappear for users loo...
Justin Clark-Casey (justincc)
2013-05-09
1
-7
/
+7
*
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
2013-03-31
1
-0
/
+9
*
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
2013-03-26
1
-0
/
+1
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
1
-6
/
+29
*
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
1
-0
/
+9
*
BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
2012-12-16
1
-2
/
+13
*
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
/
+4
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-18
1
-2
/
+2
*
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
2012-09-27
1
-8
/
+0
*
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
2012-09-26
1
-26
/
+28
*
Fix indentation and issues where tabs were used instead of spaces in commit 7...
Justin Clark-Casey (justincc)
2012-09-12
1
-7
/
+8
*
implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
2012-09-09
1
-0
/
+18
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