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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
Lines
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
1
-6
/
+29
*
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
1
-0
/
+9
*
BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
2012-12-16
1
-2
/
+13
*
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
/
+4
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-18
1
-2
/
+2
*
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
2012-09-27
1
-8
/
+0
*
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
2012-09-26
1
-26
/
+28
*
Fix indentation and issues where tabs were used instead of spaces in commit 7...
Justin Clark-Casey (justincc)
2012-09-12
1
-7
/
+8
*
implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
2012-09-09
1
-0
/
+18
*
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-24
1
-3
/
+15
*
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
2012-08-15
1
-6
/
+54
*
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+1
*
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+1
*
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
2012-08-03
1
-3
/
+4
*
Initialize the Rezzing object to UUID.Zero
Melanie
2012-08-02
1
-3
/
+4
*
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2012-08-02
1
-0
/
+8
*
Many explanitory comments added to the link and delink code in
Robert Adams
2012-07-11
1
-15
/
+73
*
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
2012-07-09
1
-0
/
+14
*
Remove redundant SetScene() function in Scene.AddSceneObject()
Justin Clark-Casey (justincc)
2012-07-07
1
-10
/
+0
*
minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...
Justin Clark-Casey (justincc)
2012-07-03
1
-2
/
+21
*
Fix bug where attachments would not retain position if just rotated and not m...
Justin Clark-Casey (justincc)
2012-06-22
1
-0
/
+5
*
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...
Justin Clark-Casey (justincc)
2012-06-20
1
-2
/
+3
*
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
2012-06-14
1
-0
/
+16
*
Port Avination's collision fixes to core.
Melanie
2012-05-15
1
-11
/
+0
*
Stop llSetPos from sending one update per child prim
Melanie
2012-05-06
1
-1
/
+1
*
Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...
Melanie
2012-04-25
1
-2
/
+40
*
Fix a bug where linking a non-physical prim with a physical prim as root woul...
Justin Clark-Casey (justincc)
2012-04-21
1
-0
/
+3
*
minor: Add some method doc. Add warnings since calling SOG link/delink metho...
Justin Clark-Casey (justincc)
2012-04-17
1
-0
/
+19
*
Mantis 55025 Implement script time.
Talun
2012-04-12
1
-0
/
+39
*
Mantis5502 implementation of some of the new constants
Talun
2012-04-09
1
-1
/
+27
*
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
1
-4
/
+15
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-16
/
+12
*
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
2012-04-03
1
-54
/
+86
*
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
2012-03-31
1
-20
/
+20
*
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...
Justin Clark-Casey (justincc)
2012-03-31
1
-29
/
+18
*
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
2012-03-16
1
-8
/
+1
*
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2012-02-16
1
-1
/
+1
*
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
2012-02-08
1
-0
/
+4
*
Add start GC memory and end GC memory to object stress test printouts.
Justin Clark-Casey (justincc)
2012-02-07
1
-1
/
+2
*
Make configuration uniform
BlueWall
2012-02-05
1
-3
/
+3
*
Implement "show object uuid <uuid>" console command.
Justin Clark-Casey (justincc)
2012-01-31
1
-0
/
+6
*
Add experimental --publish option to "save oar" so that OARs reloaded to the ...
Justin Clark-Casey (justincc)
2012-01-28
1
-0
/
+6
*
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
2012-01-13
1
-6
/
+0
*
fix the UsesPhysics flag to reference the physics flag rather than the tempon...
Mic Bowman
2011-12-22
1
-1
/
+1
*
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-12-22
1
-3
/
+2
*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
1
-0
/
+2
*
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2011-12-17
1
-4
/
+10
*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
1
-3
/
+2
*
Just adding a comment to SendFullUpdatToClient
Dan Lake
2011-12-13
1
-0
/
+2
*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-24
/
+0
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