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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...Justin Clark-Casey (justincc)2010-08-261-1/+1
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-52/+79
* If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)2010-08-251-1/+10
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-3/+3
* Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari2010-08-101-1/+1
* On shift-copy of an object, set up a new physics actor (as appropriate) for e...Justin Clark-Casey (justincc)2010-08-101-19/+19
* minor: Remove overly verbose schedule full update log message for attachmentsJustin Clark-Casey (justincc)2010-08-071-2/+2
* add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-0/+1
* Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)2010-07-261-0/+1
* Allow Megaregions to start properly after an unclean shutdownMelanie2010-07-201-1/+1
* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-281-3/+3
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-281-16/+2
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-0/+1
* Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)2010-06-081-1/+2
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+1
* * Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman2010-05-211-100/+1
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake2010-03-171-7/+5
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-3/+3
* compiler warnings revealed that public PlaySoundSlavePrims properties were ch...Justin Clark-Casey (justincc)2010-03-031-2/+2
* refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-031-33/+4
* Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-7/+28
* Formatting cleanup.Jeff Ames2010-02-221-1/+1
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-161-35/+104
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| * Revolution is on the roll again! :)Revolution2010-02-141-35/+104
* | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...Justin Clark-Casey (justincc)2010-02-161-10/+25
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* refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...Justin Clark-Casey (justincc)2010-02-081-1/+10
* minor: add reminder to lock SOG.Children before using it directly in order to...Justin Clark-Casey (justincc)2010-02-021-2/+5
* Whitespace cleanupMelanie2010-01-111-124/+124
* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-3/+127
* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-0/+11
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+39
* Remove extra forced updates. They're not needed for each prim. Really.Melanie2009-12-061-8/+8
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-4/+4
* * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2009-12-031-1/+3
* Reset update flag when a SOG is deleted. This fixes llDie();Melanie2009-11-271-0/+1
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-11/+0
* Make GroupRootUpdate be a terse update. This method is not used by opensim (i...Diva Canto2009-11-141-2/+2
* Removing EntityBase.RotationJohn Hurliman2009-11-041-0/+8
* Another race condition fix in SceneObjectGroupJohn Hurliman2009-11-021-7/+11
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-281-15/+2
* Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-281-2/+2
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-14/+12
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-1/+1
* Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman2009-10-231-3/+30
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-2/+2
* Merge branch 'master' into vehiclesMelanie2009-10-221-2/+74
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| * * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-1/+1
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-1/+73