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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov1-4/+16
2015-09-02seems to compile ( tests comented out)UbitUmarov1-235/+7
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-19funny bugUbitUmarov1-1/+1
2015-05-13Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-6/+24
2015-04-28Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...BlueWall1-24/+6
2015-04-20Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-6/+24
2015-04-19Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...Robert Adams1-18/+4
2015-04-17Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-4/+18
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams1-1/+1
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams1-6/+4
2015-02-11If serialized scene object XML has a SavedScriptState with no UUID, then read...Justin Clark-Casey (justincc)1-1/+5
2015-02-03If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)1-0/+5
2015-01-23Fix regression where the stored state of every second script in an object rez...Justin Clark-Casey (justincc)1-13/+21
2014-11-19refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey1-2/+2
2014-11-19 fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov1-4/+15
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+1
2014-11-19If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...Justin Clark-Casey1-5/+19
2014-11-03 BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov1-12/+15
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov1-27/+7
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-158/+199
2014-10-04Add LSL transaction_result event.Justin Clark-Casey (justincc)1-0/+1
2014-10-02Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)1-2/+2
2014-09-22 some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov1-25/+25
2014-09-22 a few more changes on link/unlinkUbitUmarov1-3/+3
2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov1-3/+5
2014-09-09 dont send fullObjectUpdate on deselectUbitUmarov1-4/+4
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov1-2/+44
2014-08-29Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)1-2/+14
2014-08-29Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)1-1/+1
2014-08-28On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)1-0/+28
2014-08-22some cleanup ( well or not )UbitUmarov1-14/+4
2014-08-21 add filter sog updatesUbitUmarov1-0/+40
2014-08-01sitting avatars hidding by their position. This is not as SL that usesUbitUmarov1-0/+5
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov1-2/+4
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov1-0/+1
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5