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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2010-08-07minor: Remove overly verbose schedule full update log message for attachmentsJustin Clark-Casey (justincc)1-2/+2
2010-07-28add userExposed parameter to part copy eventJustin Clark-Casey (justincc)1-0/+1
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)1-0/+1
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)1-0/+1
2010-07-20Allow Megaregions to start properly after an unclean shutdownMelanie1-1/+1
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker1-3/+3
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-16/+2
2010-06-09Bug fix on attachments: attach->drop->attach works now.Diva Canto1-0/+1
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)1-1/+2
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-1/+1
2010-06-01Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker1-3/+20
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+1
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman1-100/+1
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake1-7/+5
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-3/+3
2010-03-03compiler warnings revealed that public PlaySoundSlavePrims properties were ch...Justin Clark-Casey (justincc)1-2/+2
2010-03-03refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)1-33/+4
2010-03-03Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)1-7/+28
2010-02-22Formatting cleanup.Jeff Ames1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...Justin Clark-Casey (justincc)1-10/+25
2010-02-14Revolution is on the roll again! :)Revolution1-35/+104
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...Justin Clark-Casey (justincc)1-1/+10
2010-02-02minor: add reminder to lock SOG.Children before using it directly in order to...Justin Clark-Casey (justincc)1-2/+5
2010-01-11Whitespace cleanupMelanie1-124/+124
2010-01-11Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution1-3/+127
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-0/+11
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-0/+11
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-0/+39
2009-12-06Remove extra forced updates. They're not needed for each prim. Really.Melanie1-8/+8
2009-12-06Eliminate multiple updates on link/unlinkMelanie1-4/+4
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)1-1/+3
2009-11-27Reset update flag when a SOG is deleted. This fixes llDie();Melanie1-0/+1
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-11/+0
2009-11-14Make GroupRootUpdate be a terse update. This method is not used by opensim (i...Diva Canto1-2/+2
2009-11-04Removing EntityBase.RotationJohn Hurliman1-0/+8
2009-11-02Another race condition fix in SceneObjectGroupJohn Hurliman1-7/+11
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman1-15/+2
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-2/+2
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-14/+12
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman1-1/+1
2009-10-23Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman1-3/+30
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-2/+2
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-1/+1
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-1/+73
2009-10-13Optimized heartbeat by calling Update() only on updated objects.Dan Lake1-9/+6
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-6/+6
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...Melanie1-23/+7
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...Melanie1-23/+7
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-15/+27