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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2010-10-08Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie1-5/+1
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-07Implement taking of coalesced objects.Melanie1-5/+2
2010-10-06Plumb the path for multiple object deletesMelanie1-2/+6
2010-10-06Plumb the path for multiple object deletesMelanie1-2/+6
2010-09-30Fix a potential key collisionMelanie1-1/+1
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)1-1/+1
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)1-2/+6
2010-09-19Fix a merge artefact that broke script state persistence in XAttachmentsMelanie1-1/+1
2010-09-17Remove the now unused partslockroot1-1/+0
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-818/+591
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+1
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+1
2010-09-16Some small bug fixesroot1-0/+1
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)1-1/+1
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-14Adjust the code for ghost prim removal to new information from KittoMelanie Thielker1-3/+7
2010-09-14Fix a small left over buglet and also add checking of the physics actorMelanie Thielker1-0/+10
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
2010-09-12Formatting cleanup.Jeff Ames1-9/+9
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-9/+2
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)1-3/+2
2010-09-01refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)1-71/+0
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-23/+27
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...Justin Clark-Casey (justincc)1-1/+1
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-52/+79
2010-08-25If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)1-1/+10
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-3/+3
2010-08-10Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari1-1/+1
2010-08-10On shift-copy of an object, set up a new physics actor (as appropriate) for e...Justin Clark-Casey (justincc)1-19/+19
2010-08-10Note to self: don't break the buildmeta71-1/+1
2010-08-10Resolve merge issuesMelanie1-22/+46
2010-08-10Remove windows line endingeMelanie1-104/+104
2010-08-10Add a stack trace to the error output on the recursive read lock warning on m...meta71-104/+114
2010-08-07Fix a rather nasty issue where the Backup() process causes objects and avatar...meta71-93/+106
2010-08-07minor: Remove overly verbose schedule full update log message for attachmentsJustin Clark-Casey (justincc)1-2/+2
2010-08-07and another endless debug cleaningsacha1-3/+3
2010-08-07Add a CHANGED_POSITION event so scripts don't have to run expensive loops to ...Tom1-0/+1
2010-08-06Make sure the avatar position gets moved along with a prim it is sitting on. ...Tom1-2/+11
2010-07-28add userExposed parameter to part copy eventJustin Clark-Casey (justincc)1-0/+1
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)1-0/+1
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)1-0/+1
2010-07-25Eat a lockign exception that kills scripts. May bear more investigationMelanie Thielker1-2/+11