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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)1-1/+1
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)1-12/+8
2011-09-02Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)1-0/+6
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-124/+70
2011-08-30add Name property to ISceneEntityJustin Clark-Casey (justincc)1-2/+5
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)1-18/+18
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-25/+19
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)1-2/+10
2011-08-26refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)1-40/+6
2011-08-26refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)1-28/+4
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)1-3/+3
2011-08-24add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...Justin Clark-Casey (justincc)1-20/+46
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)1-1/+1
2011-08-05Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)1-9/+13
2011-08-03refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)1-1/+1
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)1-1/+1
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)1-10/+1
2011-07-19Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)1-4/+6
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)1-2/+2
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)1-15/+15
2011-07-19Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)1-6/+11
2011-07-19Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)1-3/+5
2011-07-19Fix undo of prim group rotation.Justin Clark-Casey (justincc)1-6/+13
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)1-3/+5
2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)1-8/+15
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)1-13/+45
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)1-13/+7
2011-07-16remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)1-21/+5
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-50/+0
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)1-29/+32
2011-07-16eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)1-17/+0
2011-07-16fix build break from last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)1-130/+131
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)1-1/+2
2011-07-16If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)1-2/+8
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)1-0/+12
2011-07-15Fix some local id issues in physics glueroot1-2/+2
2011-07-15fix duplication of physical objects for physics engines that care about the i...Robert Adams1-6/+6
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)1-17/+15
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-0/+3
2011-07-11refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+8
2011-06-15Add localID to physical object creation functions.Mic Bowman1-1/+1
2011-06-15Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman1-4/+9
2011-06-10minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)1-0/+5
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie1-1/+1
2011-04-29Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto1-2/+0
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto1-0/+2
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-7/+14
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-4/+6