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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-89/+17
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-10-28Add a property to determine if a link set is stored in the database. Also, fixMelanie1-0/+13
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov1-2/+2
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-14Fix perms when linking an object. Set root part perms to the permsMelanie1-0/+7
2012-10-08Change permissions on child prim inventory items when god mode "forceMelanie1-0/+8
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov1-2/+2
2012-09-27Remove a core undo call that we don't need.Melanie1-2/+0
2012-09-27Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)1-23/+30
2012-09-27Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)1-8/+0
2012-09-26Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)1-26/+28
2012-09-12Fix indentation and issues where tabs were used instead of spaces in commit 7...Justin Clark-Casey (justincc)1-7/+8
2012-09-09implementing per-region configuration of limits on the number of prims one ca...SignpostMarv1-0/+18
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie1-1/+1
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov1-0/+4
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov1-10/+2
2012-08-29 A few more changes to keyframesUbitUmarov1-2/+2
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov1-6/+23
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie1-3/+15
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie1-3/+15
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie1-17/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie1-1/+1
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv1-6/+54
2012-08-03Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...Justin Clark-Casey (justincc)1-1/+1
2012-08-03refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)1-1/+1
2012-08-03Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)1-3/+4
2012-08-02Initialize the Rezzing object to UUID.ZeroMelanie1-3/+4
2012-08-02reduced-complexity implementation of function to get rezzing object keySignpostMarv1-0/+8
2012-07-17 minor changes, removed extra parts physics updates on linking nonrootUbitUmarov1-2/+3
2012-07-11Many explanitory comments added to the link and delink code inRobert Adams1-15/+73
2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for bac...Melanie1-1/+0
2012-07-12Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie1-1/+1
2012-07-11Place instrumentation in the proper place. This needs reverting, too!Melanie1-1/+1
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie1-0/+1
2012-07-11Change order of operations on backup to ensure keyframe motions are backedMelanie1-2/+6
2012-07-09Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)1-0/+14
2012-07-07Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)1-10/+0
2012-07-03minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...Justin Clark-Casey (justincc)1-2/+21
2012-06-22Fix bug where attachments would not retain position if just rotated and not m...Justin Clark-Casey (justincc)1-0/+5
2012-06-20Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...Justin Clark-Casey (justincc)1-2/+3
2012-06-17*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...UbitUmarov1-5/+13
2012-06-14Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)1-0/+16
2012-06-11change object drag so it applies a impulse and not a push force so it works a...UbitUmarov1-2/+6
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
2012-05-19Fix setting positions of attachments. The recent security fix regardingMelanie1-1/+1