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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2014-08-01sitting avatars hidding by their position. This is not as SL that usesUbitUmarov1-0/+5
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov1-2/+4
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov1-0/+1
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
2014-03-25Guard against Scene being null in attachments it the wearing avatar is in the...Melanie Thielker1-14/+16
2014-01-10When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz1-5/+5
2014-01-10Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz1-0/+3
2013-12-16This is the acutal sitting avatar crossing code. This commit implements theMelanie1-2/+152
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-0/+42
2013-10-05* Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...teravus1-1/+3
2013-09-08Mono 2.0 fix - call ToArray() explicitlyMelanie1-0/+1
2013-06-25Improve situation where editing just the root prim of an attachment causes ot...Justin Clark-Casey (justincc)1-1/+10
2013-06-25Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...Justin Clark-Casey (justincc)1-10/+4
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-13* This fixes having to select and deselect prim to get keyframemotion to star...Melanie1-0/+5
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to star...teravus1-0/+5
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie1-0/+13
2013-05-26Allow Linden trees to preserve their type when taken into inventory and rezze...Melanie1-0/+5
2013-05-24minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()Justin Clark-Casey (justincc)1-1/+0
2013-05-23Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...Justin Clark-Casey (justincc)1-0/+1
2013-05-09remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)1-1/+1
2013-05-09Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)1-7/+7
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie1-0/+9
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie1-1/+1
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-03-24Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie1-6/+1
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-1/+6
2013-01-26Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie1-1/+1
2013-01-26Stop temp-on-rez object from being deleted while an avatar sits on themMelanie1-1/+1
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov1-0/+2
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)1-6/+29
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams1-0/+9
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus1-4/+4
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-89/+17
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-10-28Add a property to determine if a link set is stored in the database. Also, fixMelanie1-0/+13