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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2012-03-06Removed some whitespace errors - don't be naughty, don't use hard tabs!Melanie1-11/+0
2012-03-06make copied parts have diferent LocalIds than original. More building control...UbitUmarov1-3/+71
2012-03-04Zero velocity when drag-copyingMelanie1-0/+2
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie1-16/+10
2012-02-26Implement proper selection behaviorMelanie1-0/+2
2012-02-26Implement KeyframedMotion selection behaviorMelanie1-0/+2
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie1-0/+4
2012-02-26Serialize Keyframe motion for region crossingsMelanie1-0/+5
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie1-0/+12
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov1-22/+1
2012-02-23Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie1-1/+1
2012-02-20Add an override to make SOG.Velocity work as expectedMelanie1-0/+6
2012-02-19 moved vehicle from SOG to SOPUbitUmarov1-90/+0
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov1-0/+2
2012-02-18 vehicle parameters do cross (i hope) on regions in same instance ( others ne...UbitUmarov1-1/+6
2012-02-18 let SOG know about vehicles. Still needs serialization and applyphyscis on d...UbitUmarov1-7/+91
2012-02-16Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen1-1/+1
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-1/+8
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-1/+8
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-3/+6
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-3/+6
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie1-3/+86
2012-02-14Prevent object loss and positioning outside the region with failed object simMelanie1-0/+4
2012-02-08initial introdution of physics actor building control.UbitUmarov1-6/+41
2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)1-0/+4
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)1-1/+2
2012-02-05Make configuration uniformBlueWall1-3/+3
2012-02-02Fix remembering attachment point and position when an item is rezzed in world.Melanie1-1/+19
2012-01-31Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)1-0/+6
2012-01-28Add experimental --publish option to "save oar" so that OARs reloaded to the ...Justin Clark-Casey (justincc)1-0/+6
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman1-6/+0
2012-01-05Prevent spurious "CHANGED_POSITION" during region backupMelanie1-3/+4
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman1-1/+1
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)1-3/+2
2011-12-17Fix hit testing link sets properly. Fix raycasting for LSL.Melanie1-6/+6
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-0/+2
2011-12-17refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)1-4/+10
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)1-3/+2
2011-12-13Just adding a comment to SendFullUpdatToClientDan Lake1-0/+2
2011-12-06Fix phantom and temp flags not takingMelanie1-2/+2
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-24/+0
2011-11-10Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake1-1/+6
2011-11-10When updating SOG, a physics taint should not override a full update with a t...Dan Lake1-10/+15
2011-11-09minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)1-1/+1
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-1/+1
2011-11-05Don't rotate child prims, if only the root prim is rotated.nebadon1-2/+2
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie1-35/+11
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-1/+1
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-1/+1
2011-11-02Fix link order when linking sets to setsMelanie1-39/+11