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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectGroup.cs
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Author
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2010-05-03
Adapt CM to the new CHANGED_OWNER handling
Melanie Thielker
1
-0
/
+8
2010-04-25
Make scripted attachment states work. Finally. Also replace two monitor locks
Melanie Thielker
1
-1
/
+6
2010-04-23
Remove debug output, the culprit has been identified
Melanie Thielker
1
-1
/
+0
2010-04-23
Fix a nullref in attachment handling. Add some debug to find the attachment
Melanie Thielker
1
-0
/
+1
2010-04-05
Fix up my own shoddy code! Fixes prim rez break. Whups!
Thomas Grimshaw
1
-22
/
+26
2010-04-05
This commit adds some randomness to object persistence. It's a Work In Progre...
Thomas Grimshaw
1
-4
/
+42
2010-04-05
Fix some overlooked merge conflicts that got committed
Melanie
1
-10
/
+0
2010-03-30
Rename Meta7Windlight to LightShare
Melanie
1
-6
/
+5
2010-03-17
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
1
-7
/
+5
2010-03-14
RotLookAt repaired; debug msg cleanup.
Kitto Flora
1
-2
/
+2
2010-03-10
Formatting cleanup. Add copyright notices.
Jeff Ames
1
-3
/
+3
2010-03-09
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-7
/
+28
2010-03-03
compiler warnings revealed that public PlaySoundSlavePrims properties were ch...
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-03-03
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
Justin Clark-Casey (justincc)
1
-33
/
+4
2010-03-03
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-7
/
+28
2010-02-22
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-02-16
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...
Justin Clark-Casey (justincc)
1
-10
/
+25
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-35
/
+104
2010-02-08
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...
Justin Clark-Casey (justincc)
1
-1
/
+10
2010-02-02
minor: add reminder to lock SOG.Children before using it directly in order to...
Justin Clark-Casey (justincc)
1
-2
/
+5
2010-01-11
Whitespace cleanup
Melanie
1
-124
/
+124
2010-01-11
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Revolution
1
-3
/
+127
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-0
/
+11
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-0
/
+11
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-0
/
+39
2009-12-06
Fix to existing ReaderWriterLockSlim implementations
CasperW
1
-2
/
+8
2009-12-06
Remove extra forced updates. They're not needed for each prim. Really.
Melanie
1
-8
/
+8
2009-12-06
Eliminate multiple updates on link/unlink
Melanie
1
-4
/
+4
2009-12-06
Remove extra forced updates. They're not needed for each prim. Really.
Melanie
1
-7
/
+7
2009-12-06
Eliminate multiple updates on link/unlink
Melanie
1
-4
/
+4
2009-12-03
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...
Teravus Ovares (Dan Olivares)
1
-1
/
+3
2009-11-30
Enforce physical prim max size on single prims.
CasperW
1
-61
/
+58
2009-11-30
Convert multiple lock()s which directly hinder script performance in linksets...
CasperW
1
-123
/
+277
2009-11-27
Reset update flag when a SOG is deleted. This fixes llDie();
Melanie
1
-0
/
+1
2009-11-27
Reset update flag when a SOG is deleted. This fixes llDie();
Melanie
1
-0
/
+1
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-11
/
+0
2009-11-14
Make GroupRootUpdate be a terse update. This method is not used by opensim (i...
Diva Canto
1
-2
/
+2
2009-11-04
Removing EntityBase.Rotation
John Hurliman
1
-0
/
+8
2009-11-02
Another race condition fix in SceneObjectGroup
John Hurliman
1
-7
/
+11
2009-10-28
Small performance tweaks to code called by the heartbeat loop
John Hurliman
1
-15
/
+2
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
1
-2
/
+2
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-14
/
+12
2009-10-26
Add llRotLookat pt1.
KittoFlora
1
-0
/
+39
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
1
-1
/
+1
2009-10-23
Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
1
-3
/
+30
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-2
/
+2
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
1
-1
/
+1
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-1
/
+73
2009-10-13
Optimized heartbeat by calling Update() only on updated objects.
Dan Lake
1
-9
/
+6
2009-10-02
- cleaning up LandData/ILandObject capitalization issues
dr scofield (aka dirk husemann)
1
-6
/
+6
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