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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectGroup.cs
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Author
Files
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2010-08-13
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-08-10
Removed abstract SetText method from EntityBase to make cleaner API.
Mikko Pallari
1
-1
/
+1
2010-08-10
On shift-copy of an object, set up a new physics actor (as appropriate) for e...
Justin Clark-Casey (justincc)
1
-19
/
+19
2010-08-07
minor: Remove overly verbose schedule full update log message for attachments
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-07-28
add userExposed parameter to part copy event
Justin Clark-Casey (justincc)
1
-0
/
+1
2010-07-26
Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...
Justin Clark-Casey (justincc)
1
-0
/
+1
2010-07-26
Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...
Justin Clark-Casey (justincc)
1
-0
/
+1
2010-07-20
Allow Megaregions to start properly after an unclean shutdown
Melanie
1
-1
/
+1
2010-06-28
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
1
-3
/
+3
2010-06-28
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
Melanie Thielker
1
-16
/
+2
2010-06-09
Bug fix on attachments: attach->drop->attach works now.
Diva Canto
1
-0
/
+1
2010-06-08
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
1
-1
/
+2
2010-06-01
Fix prim returns I broke earlier
Melanie Thielker
1
-1
/
+1
2010-06-01
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
1
-3
/
+20
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
1
-1
/
+1
2010-05-21
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
1
-100
/
+1
2010-03-17
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
1
-7
/
+5
2010-03-10
Formatting cleanup. Add copyright notices.
Jeff Ames
1
-3
/
+3
2010-03-03
compiler warnings revealed that public PlaySoundSlavePrims properties were ch...
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-03-03
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
Justin Clark-Casey (justincc)
1
-33
/
+4
2010-03-03
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-7
/
+28
2010-02-22
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-02-16
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...
Justin Clark-Casey (justincc)
1
-10
/
+25
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-35
/
+104
2010-02-08
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...
Justin Clark-Casey (justincc)
1
-1
/
+10
2010-02-02
minor: add reminder to lock SOG.Children before using it directly in order to...
Justin Clark-Casey (justincc)
1
-2
/
+5
2010-01-11
Whitespace cleanup
Melanie
1
-124
/
+124
2010-01-11
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Revolution
1
-3
/
+127
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-0
/
+11
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-0
/
+11
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-0
/
+39
2009-12-06
Remove extra forced updates. They're not needed for each prim. Really.
Melanie
1
-8
/
+8
2009-12-06
Eliminate multiple updates on link/unlink
Melanie
1
-4
/
+4
2009-12-03
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...
Teravus Ovares (Dan Olivares)
1
-1
/
+3
2009-11-27
Reset update flag when a SOG is deleted. This fixes llDie();
Melanie
1
-0
/
+1
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-11
/
+0
2009-11-14
Make GroupRootUpdate be a terse update. This method is not used by opensim (i...
Diva Canto
1
-2
/
+2
2009-11-04
Removing EntityBase.Rotation
John Hurliman
1
-0
/
+8
2009-11-02
Another race condition fix in SceneObjectGroup
John Hurliman
1
-7
/
+11
2009-10-28
Small performance tweaks to code called by the heartbeat loop
John Hurliman
1
-15
/
+2
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
1
-2
/
+2
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-14
/
+12
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
1
-1
/
+1
2009-10-23
Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
1
-3
/
+30
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-2
/
+2
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
1
-1
/
+1
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-1
/
+73
2009-10-13
Optimized heartbeat by calling Update() only on updated objects.
Dan Lake
1
-9
/
+6
2009-10-02
- cleaning up LandData/ILandObject capitalization issues
dr scofield (aka dirk husemann)
1
-6
/
+6
2009-10-02
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...
Melanie
1
-23
/
+7
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