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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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2012-10-18
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
1
-3
/
+4
2012-10-18
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-2
/
+2
2012-10-14
Fix perms when linking an object. Set root part perms to the perms
Melanie
1
-0
/
+7
2012-10-08
Change permissions on child prim inventory items when god mode "force
Melanie
1
-0
/
+8
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-2
/
+2
2012-09-27
Remove a core undo call that we don't need.
Melanie
1
-2
/
+0
2012-09-27
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
1
-23
/
+30
2012-09-27
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
1
-8
/
+0
2012-09-26
Make it possible to rescale SOGs when they are not in a scene.
Justin Clark-Casey (justincc)
1
-26
/
+28
2012-09-12
Fix indentation and issues where tabs were used instead of spaces in commit 7...
Justin Clark-Casey (justincc)
1
-7
/
+8
2012-09-09
implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
1
-0
/
+18
2012-09-04
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
Melanie
1
-1
/
+1
2012-08-30
move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
1
-0
/
+4
2012-08-30
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
1
-10
/
+2
2012-08-29
A few more changes to keyframes
UbitUmarov
1
-2
/
+2
2012-08-28
Fix a nullref while object is being created
Melanie
1
-1
/
+2
2012-08-28
[possible still very broken] mess around keyframes. timer events
UbitUmarov
1
-6
/
+23
2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
1
-3
/
+15
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
1
-3
/
+15
2012-08-21
Cause a persistence save if prim flags change
Melanie
1
-0
/
+2
2012-08-16
Remove AreUpdatesSuspended flag because it does nothing
Melanie
1
-17
/
+0
2012-08-16
Change case of areUpdatesSuspended to upper case as is proper for a property
Melanie
1
-1
/
+1
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
1
-6
/
+54
2012-08-03
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
1
-3
/
+4
2012-08-02
Initialize the Rezzing object to UUID.Zero
Melanie
1
-3
/
+4
2012-08-02
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
1
-0
/
+8
2012-07-17
minor changes, removed extra parts physics updates on linking nonroot
UbitUmarov
1
-2
/
+3
2012-07-11
Many explanitory comments added to the link and delink code in
Robert Adams
1
-15
/
+73
2012-07-12
Revert "Add instrumentation to log finalizer being called. Suppressed for bac...
Melanie
1
-1
/
+0
2012-07-12
Revert "Place instrumentation in the proper place. This needs reverting, too!"
Melanie
1
-1
/
+1
2012-07-11
Place instrumentation in the proper place. This needs reverting, too!
Melanie
1
-1
/
+1
2012-07-11
Add instrumentation to log finalizer being called. Suppressed for backup
Melanie
1
-0
/
+1
2012-07-11
Change order of operations on backup to ensure keyframe motions are backed
Melanie
1
-2
/
+6
2012-07-09
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-07-07
Remove redundant SetScene() function in Scene.AddSceneObject()
Justin Clark-Casey (justincc)
1
-10
/
+0
2012-07-03
minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...
Justin Clark-Casey (justincc)
1
-2
/
+21
2012-06-22
Fix bug where attachments would not retain position if just rotated and not m...
Justin Clark-Casey (justincc)
1
-0
/
+5
2012-06-20
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-17
*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...
UbitUmarov
1
-5
/
+13
2012-06-14
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
1
-0
/
+16
2012-06-11
change object drag so it applies a impulse and not a push force so it works a...
UbitUmarov
1
-2
/
+6
2012-06-07
Make not_at_target stop when the target is reached even if the script
Melanie
1
-1
/
+2
2012-05-19
Fix setting positions of attachments. The recent security fix regarding
Melanie
1
-1
/
+1
2012-05-15
Port Avination's collision fixes to core.
Melanie
1
-11
/
+0
2012-05-14
Completely revamp collision handling. Now works as it is supposed to.
Melanie
1
-11
/
+0
2012-05-14
Check parcel entry permissions when moving objects
Melanie
1
-1
/
+2
2012-05-06
Stop llSetPos from sending one update per child prim
Melanie
1
-1
/
+1
2012-05-05
SOG: tell physics about when we want a force or a impulse. (sorry add to cha...
UbitUmarov
1
-2
/
+4
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