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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneObjectGroup.cs
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2011-04-14
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
1
-7
/
+14
2011-04-13
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-06
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-04-05
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
1
-2
/
+4
2011-03-27
Flag root prim changes for persistence
Tom
1
-1
/
+1
2011-03-27
Upgrade terse to full update on root rotation change. Not entirely sure why, ...
Tom
1
-1
/
+1
2011-03-27
Fix issues with UpdateRootRotation and also increase efficiency
Tom
1
-7
/
+8
2011-02-04
Corrections for Avatar Auto-pilot target; add llStopMoveToTarget() for Avatar...
Kitto Flora
1
-2
/
+11
2011-01-10
Taint SOGs the right way
Melanie
1
-1
/
+5
2010-12-26
Fix linking link sets to rotated prims.
Melanie
1
-3
/
+4
2010-12-15
Make sure the material is set on physical prims
Melanie
1
-0
/
+1
2010-12-03
Only force prim persistence before delete if the prim is the result of an unp...
Justin Clark-Casey (justincc)
1
-2
/
+13
2010-11-24
Prevent an overlength button label from producing a debug dump and aborting
Melanie
1
-1
/
+1
2010-11-22
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...
Marck
1
-0
/
+2
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-2
/
+4
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-2
/
+4
2010-11-08
Prevent temp-on-rez prims from being persisted
Melanie
1
-0
/
+3
2010-11-04
Fix creation of a duplicate physics actor on chained drag-copy operations,
Melanie
1
-17
/
+0
2010-10-08
Make SendKillObject send multiple localIDs in one packet. This avoids the
Melanie
1
-5
/
+1
2010-10-07
Fix autoreturn to not return zero objects
Melanie
1
-6
/
+2
2010-10-07
Implement taking of coalesced objects.
Melanie
1
-5
/
+2
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-2
/
+6
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-2
/
+6
2010-09-30
Fix a potential key collision
Melanie
1
-1
/
+1
2010-09-25
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-21
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
1
-2
/
+6
2010-09-19
Fix a merge artefact that broke script state persistence in XAttachments
Melanie
1
-1
/
+1
2010-09-17
Remove the now unused partslock
root
1
-1
/
+0
2010-09-16
Fixed a regression in SOG.Copy()
John Hurliman
1
-1
/
+1
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-818
/
+591
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+1
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+1
2010-09-16
Some small bug fixes
root
1
-0
/
+1
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-14
Adjust the code for ghost prim removal to new information from Kitto
Melanie Thielker
1
-3
/
+7
2010-09-14
Fix a small left over buglet and also add checking of the physics actor
Melanie Thielker
1
-0
/
+10
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
1
-1
/
+1
2010-09-12
Formatting cleanup.
Jeff Ames
1
-9
/
+9
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
1
-1
/
+1
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-9
/
+2
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-06
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
1
-3
/
+2
2010-09-01
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-71
/
+0
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