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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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2010-12-03
Only force prim persistence before delete if the prim is the result of an unp...
Justin Clark-Casey (justincc)
1
-2
/
+13
2010-11-24
Prevent an overlength button label from producing a debug dump and aborting
Melanie
1
-1
/
+1
2010-11-22
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...
Marck
1
-0
/
+2
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-2
/
+4
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-2
/
+4
2010-11-08
Prevent temp-on-rez prims from being persisted
Melanie
1
-0
/
+3
2010-11-04
Fix creation of a duplicate physics actor on chained drag-copy operations,
Melanie
1
-17
/
+0
2010-10-08
Make SendKillObject send multiple localIDs in one packet. This avoids the
Melanie
1
-5
/
+1
2010-10-07
Fix autoreturn to not return zero objects
Melanie
1
-6
/
+2
2010-10-07
Implement taking of coalesced objects.
Melanie
1
-5
/
+2
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-2
/
+6
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-2
/
+6
2010-09-30
Fix a potential key collision
Melanie
1
-1
/
+1
2010-09-25
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-21
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
1
-2
/
+6
2010-09-19
Fix a merge artefact that broke script state persistence in XAttachments
Melanie
1
-1
/
+1
2010-09-17
Remove the now unused partslock
root
1
-1
/
+0
2010-09-16
Fixed a regression in SOG.Copy()
John Hurliman
1
-1
/
+1
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-818
/
+591
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+1
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+1
2010-09-16
Some small bug fixes
root
1
-0
/
+1
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-14
Adjust the code for ghost prim removal to new information from Kitto
Melanie Thielker
1
-3
/
+7
2010-09-14
Fix a small left over buglet and also add checking of the physics actor
Melanie Thielker
1
-0
/
+10
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
1
-1
/
+1
2010-09-12
Formatting cleanup.
Jeff Ames
1
-9
/
+9
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
1
-1
/
+1
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-9
/
+2
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-06
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
1
-3
/
+2
2010-09-01
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-71
/
+0
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
1
-23
/
+27
2010-08-26
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
1
-52
/
+79
2010-08-25
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Justin Clark-Casey (justincc)
1
-1
/
+10
2010-08-13
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-08-10
Removed abstract SetText method from EntityBase to make cleaner API.
Mikko Pallari
1
-1
/
+1
2010-08-10
On shift-copy of an object, set up a new physics actor (as appropriate) for e...
Justin Clark-Casey (justincc)
1
-19
/
+19
2010-08-10
Note to self: don't break the build
meta7
1
-1
/
+1
2010-08-10
Resolve merge issues
Melanie
1
-22
/
+46
2010-08-10
Remove windows line endinge
Melanie
1
-104
/
+104
2010-08-10
Add a stack trace to the error output on the recursive read lock warning on m...
meta7
1
-104
/
+114
2010-08-07
Fix a rather nasty issue where the Backup() process causes objects and avatar...
meta7
1
-93
/
+106
2010-08-07
minor: Remove overly verbose schedule full update log message for attachments
Justin Clark-Casey (justincc)
1
-2
/
+2
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