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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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Author
Files
Lines
2015-05-13
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...
AliciaRaven
1
-6
/
+24
2015-04-28
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...
BlueWall
1
-24
/
+6
2015-04-20
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...
AliciaRaven
1
-6
/
+24
2015-04-19
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...
Robert Adams
1
-18
/
+4
2015-04-17
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...
AliciaRaven
1
-4
/
+18
2015-02-11
If serialized scene object XML has a SavedScriptState with no UUID, then read...
Justin Clark-Casey (justincc)
1
-1
/
+5
2015-02-03
If the owner of an object is taking a copy from the scene (e.g. via the "take...
Justin Clark-Casey (justincc)
1
-0
/
+5
2015-01-23
Fix regression where the stored state of every second script in an object rez...
Justin Clark-Casey (justincc)
1
-13
/
+21
2014-11-19
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...
Justin Clark-Casey
1
-2
/
+2
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
1
-2
/
+1
2014-11-19
If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...
Justin Clark-Casey
1
-5
/
+19
2014-10-04
Add LSL transaction_result event.
Justin Clark-Casey (justincc)
1
-0
/
+1
2014-10-02
Do not add attachments to the region scene object backup list.
Justin Clark-Casey (justincc)
1
-2
/
+2
2014-08-29
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...
Justin Clark-Casey (justincc)
1
-2
/
+14
2014-08-29
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-08-28
On code section that rezzes single objects and attachments, reduce CPU use by...
Justin Clark-Casey (justincc)
1
-0
/
+28
2014-07-21
Fixed problems if an avatar tries to cross regions when the previous cross ha...
Oren Hurvitz
1
-1
/
+1
2014-05-06
Fix avatars going to corner of region when they are sitting on a child prim a...
Vegaslon
1
-1
/
+1
2014-04-24
Fixes a long-standing bug related to god-mode change ownership of objects per...
Diva Canto
1
-3
/
+5
2014-04-03
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...
Justin Clark-Casey (justincc)
1
-48
/
+6
2014-04-03
Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...
Justin Clark-Casey (justincc)
1
-6
/
+1
2014-04-03
Fix bug where crossing to a neighbouring region and back again would trigger ...
Justin Clark-Casey (justincc)
1
-6
/
+25
2014-03-24
Removed "hacktastic" code that is no longer needed.
Oren Hurvitz
1
-21
/
+0
2014-03-24
When linking two groups, and then deleting the combined group: delete *all* o...
Oren Hurvitz
1
-7
/
+31
2014-03-22
Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.
Justin Clark-Casey (justincc)
1
-2
/
+6
2014-03-22
If an object has it's temporary flag unset after being set, put it back in th...
Justin Clark-Casey (justincc)
1
-12
/
+25
2014-02-15
Properly restore position on crossing failure for mega-regions.
Robert Adams
1
-1
/
+2
2014-02-15
Rewrite of mega-region code to use new form of border checking.
Robert Adams
1
-14
/
+5
2014-01-10
When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
1
-5
/
+5
2014-01-10
Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
1
-0
/
+3
2013-12-26
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
1
-10
/
+10
2013-12-16
This is the acutal sitting avatar crossing code. This commit implements the
Melanie
1
-2
/
+152
2013-12-11
Committing the Avination Scene Presence and related texture code
Melanie
1
-0
/
+42
2013-11-04
varregion: remove uses of region size constant. In particular, update scene
Robert Adams
1
-3
/
+3
2013-06-25
Improve situation where editing just the root prim of an attachment causes ot...
Justin Clark-Casey (justincc)
1
-1
/
+10
2013-06-25
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...
Justin Clark-Casey (justincc)
1
-10
/
+4
2013-06-23
Fix prim locking to behave like SL
Melanie
1
-2
/
+2
2013-06-12
* This fixes having to select and deselect prim to get keyframemotion to star...
teravus
1
-0
/
+5
2013-06-06
Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
1
-0
/
+13
2013-05-24
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
Justin Clark-Casey (justincc)
1
-1
/
+0
2013-05-23
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...
Justin Clark-Casey (justincc)
1
-0
/
+1
2013-05-09
remove pointless region handle paramter from IClientAPI.SendKillObject()
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-05-09
Fix issue where objects removed via llDie() would not disappear for users loo...
Justin Clark-Casey (justincc)
1
-7
/
+7
2013-03-31
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
1
-0
/
+9
2013-03-26
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
1
-0
/
+1
2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
1
-6
/
+29
2012-12-18
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
1
-0
/
+9
2012-12-16
BulletSim: experimentally remove unit displacement from prim border crossing ...
Robert Adams
1
-2
/
+13
2012-10-18
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
1
-3
/
+4
2012-10-18
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
1
-2
/
+2
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