aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2015-05-13Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-6/+24
2015-04-28Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...BlueWall1-24/+6
2015-04-20Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-6/+24
2015-04-19Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...Robert Adams1-18/+4
2015-04-17Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-4/+18
2015-02-11If serialized scene object XML has a SavedScriptState with no UUID, then read...Justin Clark-Casey (justincc)1-1/+5
2015-02-03If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)1-0/+5
2015-01-23Fix regression where the stored state of every second script in an object rez...Justin Clark-Casey (justincc)1-13/+21
2014-11-19refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey1-2/+2
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+1
2014-11-19If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...Justin Clark-Casey1-5/+19
2014-10-04Add LSL transaction_result event.Justin Clark-Casey (justincc)1-0/+1
2014-10-02Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)1-2/+2
2014-08-29Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)1-2/+14
2014-08-29Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)1-1/+1
2014-08-28On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)1-0/+28
2014-07-21Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz1-1/+1
2014-05-06Fix avatars going to corner of region when they are sitting on a child prim a...Vegaslon1-1/+1
2014-04-24Fixes a long-standing bug related to god-mode change ownership of objects per...Diva Canto1-3/+5
2014-04-03refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)1-48/+6
2014-04-03Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...Justin Clark-Casey (justincc)1-6/+1
2014-04-03Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)1-6/+25
2014-03-24Removed "hacktastic" code that is no longer needed.Oren Hurvitz1-21/+0
2014-03-24When linking two groups, and then deleting the combined group: delete *all* o...Oren Hurvitz1-7/+31
2014-03-22Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)1-2/+6
2014-03-22If an object has it's temporary flag unset after being set, put it back in th...Justin Clark-Casey (justincc)1-12/+25
2014-02-15Properly restore position on crossing failure for mega-regions.Robert Adams1-1/+2
2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams1-14/+5
2014-01-10When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz1-5/+5
2014-01-10Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz1-0/+3
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams1-10/+10
2013-12-16This is the acutal sitting avatar crossing code. This commit implements theMelanie1-2/+152
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-0/+42
2013-11-04varregion: remove uses of region size constant. In particular, update sceneRobert Adams1-3/+3
2013-06-25Improve situation where editing just the root prim of an attachment causes ot...Justin Clark-Casey (justincc)1-1/+10
2013-06-25Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...Justin Clark-Casey (justincc)1-10/+4
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to star...teravus1-0/+5
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie1-0/+13
2013-05-24minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()Justin Clark-Casey (justincc)1-1/+0
2013-05-23Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...Justin Clark-Casey (justincc)1-0/+1
2013-05-09remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)1-1/+1
2013-05-09Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)1-7/+7
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie1-0/+9
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)1-6/+29
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams1-0/+9
2012-12-16BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams1-2/+13
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov1-2/+2