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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.Inventory.cs
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Author
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2017-05-04
the new options i add where actually bad idea, they would make the
UbitUmarov
1
-4
/
+3
2017-05-04
do the same in the cases we are just moving parts around and not changing th...
UbitUmarov
1
-1
/
+1
2017-05-04
move deep effective permissions aggregation to first time use and not on cha...
UbitUmarov
1
-75
/
+23
2017-05-01
rename sog.GetEffectivePermissions() since its use is now limited to more spe...
UbitUmarov
1
-8
/
+3
2017-04-30
Permissions compatibility hack 1: anyone copy - new permissions require that ...
UbitUmarov
1
-3
/
+8
2017-04-28
a few changes to permissions folding... we are testing. at this point only us...
UbitUmarov
1
-19
/
+6
2017-04-27
add a usefull taint and update
UbitUmarov
1
-27
/
+67
2017-01-25
CHANGED ALLOWED_DROP should only trigger if user has no MOD rights
UbitUmarov
1
-53
/
+56
2017-01-22
work around group sharing and owned permitions issues, fix a non copy objects...
UbitUmarov
1
-20
/
+12
2017-01-18
enforce effective perms hierarchy
UbitUmarov
1
-42
/
+59
2017-01-17
add more calls to effective permissions aggregation, some paths may still be ...
UbitUmarov
1
-5
/
+5
2017-01-16
fix EffectiveGroupOrEveryOnePerms C&T == 0 case
UbitUmarov
1
-5
/
+27
2017-01-16
chance new effective permissions code to ease aggregation on demand( ie on c...
UbitUmarov
1
-109
/
+89
2017-01-15
add code for fixing effective permitions. This is a test, and currently too s...
UbitUmarov
1
-0
/
+177
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-13
/
+13
2016-12-18
leave stupid broken permissions alone
UbitUmarov
1
-4
/
+1
2016-12-18
just give up on Export flag, seems just broken no matter water with current F...
UbitUmarov
1
-1
/
+4
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
1
-5
/
+2
2015-02-03
If the owner of an object is taking a copy from the scene (e.g. via the "take...
Justin Clark-Casey (justincc)
1
-0
/
+1
2013-07-09
Put guards on a bunch of exception-inducing code, as seen in logs from load t...
Diva Canto
1
-0
/
+6
2013-03-26
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
1
-0
/
+1
2013-03-24
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
1
-0
/
+1
2012-07-10
When an attachment is detached to inv or derezzed, stop the scripts, update t...
Justin Clark-Casey (justincc)
1
-1
/
+9
2012-06-20
Log how many scripts are candidates for starting and how many are actually st...
Justin Clark-Casey (justincc)
1
-3
/
+15
2012-03-31
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-02-10
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
1
-0
/
+2
2012-01-26
refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...
Justin Clark-Casey (justincc)
1
-11
/
+4
2011-11-12
Fix taking or returning locked objects losing permissions for owner
Melanie
1
-1
/
+9
2011-09-13
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
1
-0
/
+13
2011-04-21
minor: small amount of method doc and some commented out odds and ends
Justin Clark-Casey (justincc)
1
-6
/
+15
2011-01-12
Fix direct item give permissions
Melanie
1
-1
/
+1
2011-01-12
Fix direct item give permissions
Melanie
1
-1
/
+1
2010-12-21
Make prim inventories a bit more sane
Melanie
1
-43
/
+0
2010-12-21
Make prim inventories a bit more sane
Melanie
1
-43
/
+0
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-32
/
+26
2010-08-22
Suppress error messages about scripts not foind if they're in fact disabled
Melanie Thielker
1
-0
/
+3
2010-07-14
Fix a permissions issue
Melanie Thielker
1
-7
/
+11
2010-07-14
Fix a permissions issue
Melanie Thielker
1
-7
/
+11
2010-07-13
Revamp the permissions propagation. This MAY mess up. Please test.
Melanie
1
-2
/
+3
2010-07-13
Revamp the permissions propagation. This MAY mess up. Please test.
Melanie Thielker
1
-2
/
+3
2010-05-26
Partially implement share with group option for object inventory items
Justin Clark-Casey (justincc)
1
-1
/
+3
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
1
-0
/
+8
2010-04-05
Partially implement share with group option for object inventory items
Justin Clark-Casey (justincc)
1
-1
/
+3
2010-01-26
Some merge fixups
Melanie
1
-2
/
+2
2010-01-25
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
1
-2
/
+6
2009-12-27
Convert some remaining legacy lock()s for m_parts in SceneObjectGroup to Read...
CasperW
1
-11
/
+13
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-64
/
+35
2009-11-26
Remove GetAssemblyName and friends from the SE interface. It's now handled
Melanie
1
-88
/
+5
2009-11-26
Remove GetAssemblyName and friends from the SE interface. It's now handled
Melanie
1
-88
/
+5
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
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